Yugioh Card Summoner

CH.485 Figuring Birth Dates and Opening Packs



CH.485 Figuring Birth Dates and Opening Packs

With the year’s end coming closer and closer, I wanted to make sure I didn’t have another forgotten Christmas situation, so I wanted to hear what the birthdays of all of my fiancés

are. I never asked for them, and most birthdays aren’t celebrated here. 

Yes, I know that is ironic, considering the first big party I was at was a birthday party. But that was for a high ranked noble and it was his sixtieth. Normal people don’t celebrate birthdays, and even nobles only really celebrate the tens.

As well as the thirteenth, because after that the child can enter the Royal academy. And if they aren’t planning on that, the ‘coming of age’ party at fifteen.

So I guess I can run over all of our birthdays real quick. Mine is in January, and luckily it fits in the 28 day month, so I won’t have to change it.

Alice’s is on the eighth of the second month, soon after mine. Alice’s birthday is the US airing date of Yugioh Episode 62, the first episode Dark Magician Girl appeared in. Just felt like it fit her.

So we haven’t managed to skip either of them. But then there are the three more problematic harem members. 

First of all, Janina doesn’t even remember when she was born, she isn’t even exactly sure how old she is. But she was born way before the modern calendar was invented, so it is literally impossible to tell her birthday. 

Second, Cailie. She lived with a tribe that doesn’t use the calendar system the locals use. They don’t count the days the same, so she doesn’t have a dedicated birthday. It is sometime in the summer from what she remembers, but the Nixie clan celebrates everyones birthdays during the new years celebration. 

Thankfully, because of System Supports, we were able to learn Cailie’s true birthday, because even if the mer-folk never recorded it, the System knows it. And while usually we couldn’t get that info, Cailie was able to ask Naidalie, her System Support, for her real birthday. She was born on the thirteenth of the seventh month.

Third, Lua. She knew her birthday, because her village did have contact with the outside world, in the way of the adventurers bringing blood to the village, so her birthday was recorded. She just didn’t at first want to tell us the date, but with some minor pressure, she told us it is the twenty fourth of the fourth month.

Which now that I know it and can compare it to what has happened, is the exact same day as the day Lua asked me to marry her. The day I had my talk with Laura and accepted some things. … yeah. It was a day.

Did Lua confess to me because it was her birthday? Did she feel it was appropriate to ask that on her birthday? That it would give her extra luck? Well, it worked out in the end, so maybe it did.

So yeah. All we really needed to come up with was a birthday for Janina, and she had the perfect date in mind. The day Ra almost burned her to death. A ‘rebirth’ day of sorts. That was on the first of the thirteenth month, so that is now her birthday.

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And there was all the important stuff for this chapter, as with the rest, I just plan to open 30 packs. Because I can and because I want.

First 10 packs of , followed by 20 packs of .

So let’s get to it.

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Starting off bad with no new cards, but I guess that is to be expected.

Next pack.

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Second pack is better, because Fortune Lady Fire is new. I don’t know if I ever mentioned this, but I do like the Fortune Ladies. I like the idea of them growing stronger as the duel goes on. Sadly that means their attack gain effect isn’t that good, because modern duels always end before turn 5.

But I do like the idea, if just the game would be a bit slower.

Next pack.

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Hydro Pressure Cannon is new, but not all that good. But I guess I could reverse engineer it to make a powerful water cannon.

Beast Machine King Barbaros Ür is a bit better. It has a really nice attack stat and a simple summoning condition, just a shame it can’t actually inflict any damage. … though that might also be a good thing for practice.

Next pack.

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Ancient Sacred Wyvern is a bit situational, but nice. Because it gains, or more importantly loses, attack based on my opponents and my HP, it can either be really good, or a piece of garbage. 

Though for someone like Janina, who has over 100,000 HP, Ancient Sacred Wyvern would be overpowered as anything. We will just have to find out if she can somehow emulate Card Summoner.

And if she can, she can then summon Ancient Sacred Wyvern, and then she can use her own skills to copy the powerboost Ancient Sacred Wyvern gets from its effect to get stupidly powerful.

… Yeah. She will break all sense of balance even worse than she already has. Let’s just move onto the next pack.

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Nothing new here, next.

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Nothing new here, next.

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Nothing new here, next.

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Nothing new, next.

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Arcana Knight Joker is new and I like it. Good attack, good effect, and he looks humanoid, so I can use him wherever I want.

One last Ancient Prophecy pack before I switch sets.

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Core Reinforcement is new. Sadly it isn’t all that good as a card, but at the same time, I might be able to reverse engineer some useful stuff from it. Maybe I can reinforce the True core of HomeBase to make it more powerful.

But that is just a maybe. Because now it is time for a set switch. So Stardust Overdrive time.

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Spiritual Forest is new and it is pretty nice. Going to be making a Factory room with it, but even outside of that, it does protect any Beast, Beast-Warrior, or Plant-Type monsters from battle once per turn. Admittedly ‘once per turn’ is a questionable timeframe, but it is still a useful card.

Because it should protect beast-folk as well. And that is nice. So after I Factory test the card, I’ll probably give copies to Einar, Eline and Unika.

Next pack. 

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Iron Core Armor is new, but it is pretty bad.

And Dark Rabbit is a trash vanilla that could have come out in Legend of Blue-Eyes, not this set.That is because it came out in OCG vol.5. It is one of the first 230 cards ever released in the OCG. The TCG just took forever to import the card.

Next pack.

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Earthbound Wave is new, and it is okay. Counter Traps that negate stuff are fine, even if Earthbound Wave does require the control of an Earthbound Immortal monster.

Bending Destiny is okay. Kind of situational and specific, but it isn’t terrible.

And Catoblepas and the Witch of Fate is the same. Specific and situational, but with a decent effect.

Next pack.

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Level Eater is great. … in the TCG. For me, not so much. But if it can eat the levels of others, then maybe. 

Quickdraw Synchron is a good tuner. Sure I don’t need the special summoning effect, but even outside of it, it is nice.

Gemini Counter is okay, but a bit costly.

And Lord British Space Fighter is, as it says in the name, a space fighter. It also has an effect to summon tokens, attack again, or destroy a set Spell/Trap, so it is pretty nice. I’ll have to tune one up for personal use, or maybe I’ll give one to someone.

Next pack.

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Rinyan, Lightsworn Rogue is cute, and her effect makes Pack tokens. So she is a good kitty, and I’ll summon her later to give her some pets.

Next pack.

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Wolf in Sheep's Clothing is super situational, and not really all that good.

Djinn Releaser of Rituals is OP in the TCG. Sadly limiting ‘special summons’ isn’t really useful at all, so while I will use it, it isn’t nearly as amazing as it is in the TCG.

And Shutendoji is okay, I suppose. It can make Pack tokens by banishing Zombies. It is also a secret rare, so in that regard, it is a nice pull.

Next pack. 

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Nothing new here, next.

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I got a giant spider. Earthbound Immortal Uru is my third Earthbound Immortal, and it is nice. It can take control of an opposing monster, or person. Sure the effect is temporary, but it is still nice.

Next pack.

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Shine Palace is new. And a 700 attack boost is decent. But it kind of falls into the same category as Dark Rabbit where it should have come out ages ago. And it probably did in the OCG, but TCG was just taking its sweet time.

Next pack.

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That is all repeats, but I guess a second Majestic Dragon is fine to have.

This is also the halfway point, with Stardust Overdrive. Ten more packs to go.

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Nothing new here, but Shine Palace clearly wants to shine, as it has been in all of the last three packs.

Next pack.

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Inherited Fortune is new, but it is trash, so let’s just go to the next pack.

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Nothing new here, next.

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Metabo-Shark is new, and it is … okay. Again, not amazing, but not terrible either.

Next pack.

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Swap Frog is new. And it isn’t that good. For me. 

So next pack.

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Fortune Lady Dark is new, and like the other Fortune Ladies, I like her. Not because she is actually all that good, but because I just like her design.

Next pack.

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Nothing new here, next.

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Nothing new, next.

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Reptilianne Poison is new, and it is alright. Not crazy good, but not bad either.

Last pack. Hopefully I can get one more new card.

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Well, I got what I wanted. Gemini Scorpion is new. And it is another alright card. Sadly it is Gemini support and most Gemini monsters suck, but Scorpion is okay.

Overall a decent opening, I’d say. Ancient Sacred Wyvern, Arcana Knight Joker and Earthbound Immortal Uru are all great cards to have in my Collection.

But let me summon my new cat, Rinyan. Give her some pets while I keep working on my smartphone design. I don’t think I’ll have it ready by the new year, but eventually I’ll get it done.

I mean, I already figured out the regular phone from Morphtronic Celfon, so a smartphone is only a matter of time.

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THIS CHAPTER UPLOAD FIRST AT NOVELBIN.COM


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