Yugioh Card Summoner

CH.438 Truths about Amilie



CH.438 Truths about Amilie

Back on HomeBase, I had a busy day of work to catch up on everything that I’d missed while I was away.

… Makes me miss the times when it was just Alice, Lua, Ria, Agunan, Wilma, Einar, Eline and I. Things were easier back then. 

But growing operations mean more management work, and I just have to do it.

I also had to prepare some stuff for Larkos and Kikumi. Mainly a floating wheelchair for both of them, because while HomeBase had some water channels they could use, this place wasn’t perfect when it came to accepting water creatures. 

And it isn’t like HomeBase is bad. You can get to most places by the water channels, but still. This isn’t an underwater place and you can’t get everywhere by swimming.

The two also got some new clothing and skin moisturizing bracelets. 

And they get to take part in magic lessons, so I was able to learn the attributes they have.

Larkos has water, which is by far the most common attribute with mer-folk. From what I’ve learned, around 40% of the merfolk have water as their attribute. 

Compare that to humans, where about 20% have water attribute, and you can see the difference. In case you were wondering, for regular humans, earth is the most common attribute at about 23%. Followed by fire at 21%. Then water, then wind with around 19%. Then light at around 14%. And lastly dark at about 10%. 

And I know what you might be asking. ‘But that is 107% of people. Where do the 8% who have no attribute fit in?’

And yes, you can ask that. But the answer is simple. Some people have two attributes. Or three. Or even four, but that is extremely rare because of the opposing attributes problem.

But enough about stupid attributes that I can manipulate with my cards. Let’s get back to Larkos and Kikumi. Kikumi has the Dark attribute. And yes, I did make sure both of them would get lessons in those types of magics. Larkos might even return to the Nixie clan and go on to learn that Water Kraken spell. 

And Kikumi … Well, considering the number of Dark Spellcasters I have, and not to mention Alice, I think she will be set to be one of the greatest mages the Nixie clan has ever seen. As long as she puts in the work and gets some level up help.


Outside of that, I began looking into the ‘zombie’ project Amilie has in the dungeon. Not like I was trying to make zombies, I can easily do that with Call of the Haunted. But more like I was trying to figure out what Amilie was actually trying to do.

And I do think I figured it out, thanks to Thalassa and Rain. Well, Rain just delivered the info to me and didn’t really take part in the investigation, but whatever.

Thalassa had skimmed the memories of the water spirit who had blessed Amilie, and it confirmed my suspicions that Amilie was using the dungeon to put both mana and miasma into the spirit.

From what little memories the spirit has from the time before it was corrupted into a sprite, Amilie was trying to turn the greater spirit into an artificial superior spirit. But that failed because the miasma corrupted him. 

That made me figure out what Amilie was doing with the corpses of the mer-folk. She was trying to do more than just resurrect the dead, she was trying to force an evolution.

It honestly isn’t that far from what I can do with my cards. With Polymerization, I can basically make someone evolve right then and there. Sure it comes with the dual personality problem, but that is a small price to pay.

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So yeah. I think Amilie was trying to combine multiple mer-folk into one new being that would be superior to regular mer-folk. Honestly speaking, I want to say just how stupid and idiotic that is, but since I could easily do that myself, I really can’t. 

I mean, one Polymerization with multiple willing, or mind controlled, test subjects, and I could have it done. Sure I have the ‘go back’ button that is De-Fusion, so it isn’t quite the same, but still.

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I feel like everything Amilie did is trying to make me challenge my view of myself. 

I mean, I use Level Up! to cheat the level system. Sure Amilie, from what I know, didn’t do that, but trying to super boost a spirit is almost the same.

And the entire combining many into one just automatically makes me think of Alice and how I basically forced her to become who she is today. … I know she literally asked me to do it, but I should have defused her immediately after the fight. And now that option is beyond me.

I shook my head to get my thoughts right. I really shouldn’t be focusing on pessimistic bullshit. I’m not Amilie, I know that. And I have to stop comparing the things we do. 

Because at the end of the day, there are two very big differences between us.

One, I test my experiments in the Factory first.

And two, I always get permission from people before I permanently mess with their bodies.

… other than when I resurrect people. But that is literally life and death, so I don’t think it counts.


And to get my brain off of this existential crisis, I decided to to open some packs to get my mind off of things.

I have two sets I haven’t fully completed, and , so those are the two I’ll go for. I’ll start with Gladiator's Assault, as I’ve only opened 15 packs of it thus far. It isn’t really the fault of the set, I was just obsessed with getting my Rainbow Dragon and Vennominaga. 

… well, it also kind of is, because Gladiator's Assault just doesn’t have any ‘high impact’ cards that I’d really want. Sure some of the Evil Heroes would be interesting to have, but they are no Rainbow Dragon.

But that is neither here nor there. Let’s do 20 packs of Gladiator's Assault and see what we get. And maybe 10 packs of Phantom Darkness afterwards.

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Okay. Starting off with a new Cloudian. And Cirrostratus isn’t bad at all. All the commons I already had, so next pack.

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Infinity Dark is new, but it is also a mediocre Gemini. Everything else I already had.

Next pack.

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Gladiator Beast Alexander, nice. Sure it might just be a beater, but it looks cool. And I really like that wing armor he is wearing, so I might have to look into that. I could make myself something similar.

And the others are stuff I already had, so next pack.

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Disarm is new and spell negation is good, so that is nice. Also, if I do make some sort of mechanical wings, Gladiator Beast's Respite might be a good thing to use as a base.

Next pack.

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Superalloy Beast Raptinus is new, and it is alright. Not only is it decent Gemini support, but it also looks kind of cool. 

Next pack. 

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These are all repeats, so next.

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All repeats, next.

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Two new cards this time. Expressroid and Defensive Tactics. Expressroid is a train, so if I ever want to make train tracks and trains, it will be nice for that. Actually, maybe I should make a miniature rail set thingy. It could be something cool to have in one of the halls where I host events.

Defensive Tactics is also pretty good. Sure it is just Waboku with extra steps, but that doesn’t make it bad.

Next pack.

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Ooh! Dark Gaia! Nice! It looks a bit too demonic for my liking, but other than that, it is great. I’ll probably summon it when I next go to play with the dragons.

Next pack.

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Infernal Gainer is new. And it is alright. Normally it is kind of worthless, because one special summon, but I have unlimited normal summons, so summoning Infernal Gainer so I can tribute it for a monster to be able to double attack is a legitimate option.

Next pack.

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Already had Nimbusman, but having a second isn’t bad.

Next pack.

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Dark Fusion is great to have, because I need it to summon Evil Hero fusions.

Next pack.

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Nothing new here, next.

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Okay. A new Neos fusion. And it is one of the triple fusions. … Sadly Chaos Neos is awful. I mean really. Who designed the effect? Why is it coin flip based? For how difficult Chaos Neos is to summon, you really should get to choose the effect you want.

But it is a ghost rare, so I’ll take it. Next pack.

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Nothing new, next.

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Okay. Got the Glad Beast field spell. Honestly speaking, I didn’t even remember that they had one. 

And it is … decent, I suppose. A bit too slow to stack up, but it isn’t bad. And honestly, I like my Solidarity-like cards. They are just fun for casual play.

Next pack.

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Battle Manica is okay. Battle destruction immunity is good and it returns to the hand after being sent to the GY when a Glad Beast returns to the deck. … though that second effect is on all Glad Beast equips.

Next pack.

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Nothing new here, next.

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Nothing new here, next.

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And nothing new here. Still I got some good stuff from those 20 packs. Dark Fusion and Dark Gaia are probably the best, but Chaos Neos is the highest rarity.


Let’s do ten packs of Phantom Darkness. Of course looking for Yubel, but the set does have some other nice cards as well.

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I have all of these, so next.

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Lonefire Blossom is new, and it is alright. Not really for me, but in the regular TCG, it is really nice.

Next.

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Okay. I got an ultra rare, but sadly it is one I already had. I might use Card Trader on it later, depending on how I feel.

Next pack.

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Nothing new here, next.

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Dark-Eyes Illusionist is new, but it is kind of bad. … well actually, it is a flip monster, so I can set it on someone. And for that, its effect is actually pretty nice. So yeah, it is a good card. 

Next pack.

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Nothing new here, next.

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Again, nothing new. Next.

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Sinister Seeds is new, but I’m not sure it is worth it. Like, it isn’t bad because tokens, but it is a bit too specific.

But it is new, so I’ll take it. Next.

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Nothing new. Last pack. Maybe something interesting?

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Hey! I got the Legendary Friend. I mean Legendary Fiend. And another copy of Volcanic Counter. 

Honestly, not a bad pack to end on, but since Volcanic Counter is a super rare, and I have two of them now, and Yubel is also a super rare, I think one use of Card Trader is in the cards.

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I put my Volcanic Counter into the Card Trader slot machine, and after spinning, it landed on Elemental HERO Storm Neos.

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Not quite the Yubel I wanted, but I’ll take it.

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