Chapter 87: No story Chapter: MC's Character Stats, Skills, and Equipment guide
Chapter 87: No story Chapter: MC's Character Stats, Skills, and Equipment guide
Author: As stated in the previous chapter's author notes, this chapter isn't a real one and only has character stats and skills of MC currently. In the end, I also added an equipment guide, which explains the calculation behind the values of the equipment of different levels and grades.
Note:
1) Basic stats = (flat value from attributes + Equipment stats)* Buffs from Equipment.
2) Overall attack is (basic atk + all kinds of atk buffs)*(race buff)*(skill dmg)* (increased damage buff)
Same goes for the Overall defense
(basic def + all kinds of def buffs)*(race buff)*(def skill)
Final damage = (Overall attack - overall defense)*(1-damage reduction of defender)
If the defense is more, then final damage is treated as "1"
Of course, factors like the difference in the pierce stat of the attacker and pierce resist of the defender also affects the final damage.
Pierce=% of ignoring the defense. Pierce resist will reduces the Pierce effect on defender.
3) As for Enhancement, each enhancement will increase the stats of equipment by 10% while +5, +10, +15, and +20 will increase it by 20%.
Character stats
Character name: Time Traveler (Angel)
Title: I CAN FLY
Class: Elementalist
Level: 153
I CAN FLY: No mana consumption while flying.
Stats: Basic stat (With Race and skill buffs)
HP: 8716525 (10459830)
MP: 979 (1175)
Attack: 1023084 (1227701)
Defense: 298024 (372530)
Attack Speed: 52.6 (63.1)
Movement Speed: 263 (342)
Flying Speed: 526 (684)
Critical rate: 111.72%
Pierce: 0%
Critical resist: 55%
Critical damage: 105%
Attributes:
Strength: 1
Intelligence: 400
Agility: 263
Vitality: 200
Endurance: 1
Free Attribute points: 0
Equipment:
Raiger's Necklace +9
Level: 75
Grade: Silver
Attack: 5.6% +5.6%
HP: 13.4% +13.4%
Kaiser's ring +9
Level: 90
Grade: Gold
Attack: 12.6% +12.6%
HP: 28.3% +28.3%
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Moon Rabbit's Bow +15
Level: 150
Grade: Epic
Class: Archer
Attack: 219398 +394916
Critical rate: 39.9% +71.82%
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Gorgon's Light Armor (+9)
Level: 130
Class: Mage, Ranger, Assassin;
Grade: Gold
HP: 332788 +332788
Defense: 33295 +33295
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Yves' Bracers +9
Level: 140
Grade: Gold
Class: Anyone
HP: 186385 +186385
Defense: 19012 +19012
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Armored Gorilla's Boots +9
Level: 130
Grade: Epic
Class: Anyone
HP: 676860 +676860
Defense: 96695 +96695
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Sauron's Crown +9
Level: 100
Grade: Gold
Attack: 9% +9%
Aerona's Earrings (Bound) +10
Level: 100
Type: Growth
Grade: Legendary
Attack: 50% +60%
HP: 125% +150%
Mana: 100% +120%
Critical Damage: 25% +30%
Critical Resistance: 25% +30%
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Character skills
Active Skills:
Fireball (Max): Throw a Big fireball onto our enemy with a 155% attack. Apply the burning effect on targets for 10 seconds with a 10% attack. 20m range. Costs 5 MP; No cool down.
Heal (Max): Recover yourself or your ally with a 100% attack. Costs 5 MP; No cool down.
Flying (Max): You can travel from place to place with the help of your wings, Costs 1MP per minute;
Dash (Max): Increase your speed to 300% for 10 seconds, Costs 0 MP. Cooldown time: 180 seconds.
Fire Arrow (Max): Conjure a fire arrow and shoot the enemies using your bow with a 200% attack. 35m range. Costs 5MP; No cool down.
Dragon Fire (Max): Breathe out fire continuously and burn the targets to ash with a 350% attack every second. Apply the burning effect on the target. Cost 2 MP per second; 30m range. Cooldown time: 120 seconds.
Absolute Freeze (Max): Freeze the entire area around you with Ice Magic. For 50 Seconds, everything and everyone around you would be frozen except your Allies. Apply a freezing effect on the targets. Cost 10 MP; 20m range. Cooldown time: 180 Seconds. Skill doesn't affect Ascended players, NPCs.
Golem (Max): Summon an earth Golem using elemental magic. It has two modes.
*Attack mode: Attack your enemies with a 400% attack and provide an Attack buff, which increases you and your allies attack by 100%.
*Defense mode: Defend you from your enemies by blocking the enemy attacks. Increases its defense and HP by 400% and provide a defense buff, which increases you and your allies, Max HP and Defense by 100%.
*Costs 20 MP per minute; 30 meters range. Cooldown: 15 minutes.
Ice Arrow (Max): Conjure an Ice Arrow and shoot down your enemy with a 240% attack. Freeze the surroundings of 40m from the point of impact. 35m range. Skill doesn't affect Ascended players, NPCs, and legendary above grade monsters. Cooldown time: 30 seconds.
Bubble (level 1): Create a bubble around you to breathe and swim underwater without losing mana or stamina for 30 minutes. Cooldown: 1 day.
Aura of Zenon (Level 1): Call the spirit of Zenon and increase your stats by 50% for five minutes. CD: 1 hour.
Resurrection (level 6): You can revive six of your fallen comrades. CD: 22 hours.
Fire Pegasus (Level 1): Summon a fire Pegasus to use a flying mount for traveling great distances. The mount disappears as soon as the user engages in battle. Flying speed: 250%; Running speed: 75%. CD: 0 seconds. Cost: 0 mana.
Special skill: Become invisible for 10 seconds.
Gravity Suppression (Level 2): Control gravity around you and force your enemies to stick onto the ground helplessly for 12 seconds. Doesn't work on Ascended NPCs, players, and legendary grade and above monsters. Range: 60 meters. CD: 60 seconds. Cost: 5 Mana.
Heavenly push (Max): Control the element of wind and push your enemies 100 meters away from you with a 0% attack. For every 10 mana consumption, Attack damage increased by 200%. Range: 50 meters. Cost: 0 mana. CD: Depends on mana consumption.
Multiple Lightning Arrows (Level 1): Shoot the enemies with an arrow infused with lighting element with a 150% attack while ignoring their defense. Range: 50 meters. CD: 20 minutes. Cost: 50 Mana.
Arrow Shower (Level 1): Shoot a magic energy Arrow into the sky and rain a shower of arrows upon the enemies in an area with 30 meters of the radius. Each arrow contains an attack power of a normal arrow. Cost: 10 mana per arrow. CD: 36 hours.
Passive Skills:
Aura of an Angel: Being born as an Angel, your stats and EXP gain increases by 20% in the material world.
The bow of Elementalist: Every arrow you fire contains elemental magic, instead of magic energy.
Aura of Elementalist: Damage against other classes and Monsters increased by 10% and Damage reduction against other classes and Monsters increased by 10%.
Toughness: Increases your Defense by 5%.
One with Wind: Increase Movement Speed and Flying Speed by 10%.
King's Halo: Your pet stats will be increased by 50%.
Available Skill points: 0
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Equipment Guide:
Light Armor: Common, Iron, Bronze, Silver, Gold, Epic, and Legendary;
HP:
Level 10: 100, 200, 400, 800- no Equipment above Silver
Level 20: 200, 400, 800, 1600, 3200 - no Equip above Gold
Level 30: 300, 600, 1200, 2400, 4800 - no Equip above Gold
Level 40: 400, 800, 1600, 3200, 6400- No Equip above Gold
Level 50: 500, 1000, 2000, 4000, 8000, 16000- No Equip above Epic
Level 60: 600, 1200, 2400, 4800, 9600, 19200- No Equip above Epic
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Level 100: 1000, 2000, 4000, 8000, 16000, 32000, 64000
Level 110: 1100, 4400, 17600, 70400, 281600, 1126400, 4502600
Level 120: 1200, 4800, 19200, 76800, 307200, 1228800, 4915200
Level 130: 1300, 5200, 20800, 83200, 332800, 1331200, 5324800
Level 140: 1400, 5600, 22400, 89600, 358400, 1433600, 5734400
Level 150: 1500, 6000, 24000, 96000, 384000, 1536000, 6144000
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Level 200: 2000, 8000, 32000, 128000, 512000, 2048000, 8192000
Level 210: 2100, 12600, 75600, 453600, 2721600, 16329600, 97977600
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Level 300: 3000, 18000, 108000, 648000, 3888000, 23328000, 139968000
Level 310: 3100, 24800, 198400, 1587200, 12697600, 101580800, 812646400
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Level 400: 4000, 32000, 256000, 2048000, 16384000, 131072000, 1048576000
Level 410: 4100, 41000, 410000, 4100000, 41000000, 410000000, 4100000000
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Level 500: 5k, 50k, 500k, 5m, 50m, 500m, 5B
So, the calculations go like this.
From 1 to level 100: Multiplier by 2
From 101 to level 200: Multiplier by 4
From 201 to level 300: by 6
From 301 to 400: by 8
From 401 to 500: by 10
The values of stats of equipment will be near to those according to level and grade. In between level equips have in between stats. Like for example, level-25 will have stats between a level 20 equip and level 30 of a certain grade.
For attack, divide by 10 to 5 by Light armor value of the same level. As for defense, divide by 10 to 5 of its respective equipment.
Value might be anywhere between them depending on the grade but follows the same pattern. From 10 to 9, it can be considered a low grade, 8 to 7 as an intermediate grade, and 6 to 5 as high grade.
For Bracers, Boots, and Helmet, the stats are half of the values of light armor, and Heavy armor stats is 1.5 times more than light armor.
Note: Every Level 50 extends the limit of attributes and a character will advance through for every Level 100.
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