The Tales of Draconic Warlock

Chapter 34 End of My Adventure (2)



Chapter 34  End of My Adventure (2)

The great things that I found in adventuring in this forest were not those skills. No, I found a dungeon and an unconquered one in the forest. Maybe it was new, that was my hypothesis but those were not my thoughts when I discovered not one unconquered but three unconquered dungeons.

The issue was not that there were three unconquered dungeons in the forest, no, the issue was that these three were within a radius of five kilometers of each other. This certainly would be considered a problem.

The world was Ragos was not a new world, where dungeons were newly discovered or started to form in the last century or so. They have been here for hundreds if not thousands of years.

Dungeons were formed where magic power was highly concentrated. In such areas, it would be either dungeons or treasures formed. One or another, both are highly valued resources. The treasures can be used only once, so the benefits they give would be higher compared to a dungeon.

Dungeons are considered long-term resource producers. They are of value if you are to settle in that area with your family and establish as a local power. If settlement was not in the works, then finding treasures would be a better choice than dungeons, as unlike treasures, dungeons can't be moved. They can be destroyed or sealed but can't be moved.

Every dungeon would have a core called Dungeon Core. It is semi-sentient and would be responsible for producing resources like ores, herbs, or monsters. Everything that a dungeon creates would be useful.

When I first discovered the dungeon, I was happy to go dungeon diving. They are after all controlled and can't be used too much. Maintaining a dungeon like that costs resources and be used for training newbies in the families. For dungeons to naturally recreate resources from the surrounding magic power, it takes time.

If you enter the dungeon before that time, you would not find the required resources, rather it would be a lack of resources. When the controlled dungeons would only be used a certain number of times. So there was no possibility of me finding a dungeon in the nation because there would be too many competitors.

This should have been the common line, but I found three dungeons. Of course I found them, I cleared them, claiming the first time clearance. There were three skill books that were acquired from them, in addition to various ores, herbs, and cores.

Dungeon doesn't leave corpses behind for us to use, only the cores of the monsters defeated but that was not a guarantee. Most of the time, there would be nothing left. the only thing you gain is the EXP, which would be twice as much as you get when you kill a monster outside.

This was a balance thing that the universe maintained or that's the opinion of the scholars who studied the dungeons. In the outside world, when we kill a monster, the entirety of the corpse belongs to us but the EXP would be low while in the dungeon, EXP would be doubled at the cost of those corpses and cores.

Anyway when I cleared those three dungeons, I got three skill books: Improved Perception (passive); Blade Swipe; Vertical Slash;

Of these three, I can make use of the first one only due to my class, as it doesn't require the specific class to use that skill. The other two were definitely weapon skills. They are of no use to me.

In addition to those three skills, I got the title Dungeon Conquerer.

-- n/o/vel/b//in dot c//om

Dungeon Conqueror: Wow, you cleared three dungeons for the first time. Well done. Oh, yeah, the magic cores that you gain would be more than before. How many more? Depends on your luck.

--

I gained a title because I was able to clear three dungeons. The use is that the drop rate of cores is increased by that depends on my luck, which is a hidden attribute much more difficult to open than a few other hidden attributes.

There are descriptions of some hidden attributes but it was only said what they were. There was no information on how to unlock them. I feel that it would be not an easy thing to unlock those attributes. If it were, they would have mentioned to them how to.

Luck, one of the hidden attributes determines the fortune of a person. For example, it determines whether one would get the item they desire or not. If one knew how much luck they have, they would take measures depending on their luck.

There were no details because these hidden attributes depend on luck. If one tries to uncover them, maybe it would end badly. I mean in these centuries of existence, they surely should have experimented on that. They should have obtained some results which should have discouraged them from revealing the details.

If those results said that it would be best to open them as early as possible, then at least a son of a noble, the information should have been available to me. That doesn't matter. I'll know my attribute values of those hidden ones when they open up. There is no need to make a fuss over it.

Now that I have already reached level 100 of Tier-3, I need to take the promotion mission from the magic association. So it is time for me to return home. Hah, in a few days, I would be back experiencing modern civilization, at least modern of this world.

It was not because I reached Tier-3 Level 100 and I had to take the mission, that I decided to return home nor because it was already seven months since I entered the forest. It was because I found what I needed most here, and there was no need to stay any longer.

Staying here would yield no more advantages. My sister Eritrea had to stay longer because she was competing for the status of Viscount after my father stepped down. So she had to show maximum talent to the family, not all but maximum. I have no such burden and simply can return home.

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