Skills/Spells/Miracles/Hexes (Spoiler - Chapter 24)
Skills/Spells/Miracles/Hexes (Spoiler - Chapter 24)
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[Bash] (Skill)
Description: You strike hard and violently your foe.
Effect: You attack your enemy with ATK equal to (100+20*Skill level) %.
Secondary effect: Has (1+ Skill level) % chance to Stun the target.
Cost: 1 AP
Cooldown: None
Class Requirement: Fighter, Swordman
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[Cure Wounds] (Miracle - Active: Utility)
Description: Treat a wounded target.
Effect: HA target you touch regain health points equal to MATK + (1*Skill Level/2)%
Cost: (10+Skill Level*2) MP
Cast Time: Instantaneous
Cooldown: 3 seconds
Property: Neutral
Range: Touch
Weapon Class Requirement: Unrestrict
Class Requirement: Doctor and Merchant
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[Endure] (Skill)
Description: I can endure everything.
Effect: Increase a player defense and magic defense by 80% for 10 seconds. The player becomes immune to flinch and stun, while the skill is active.
Cooldown: 3 minutes.
Class Requirement: Fighter, and Swordsman
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[Fire Bolt] (Spell - Active: Offensive)
Description: Create a bolt of fire to hit your enemies.
Effect: Hit the target with one Fire Bolt with damage equal to (100+Skill Level*5)% of MATK.
Cost: (1+Skill Level*2.5) MP
Cast Time: (2 + Skill level*0.25) seconds of concentration
Cooldown: 1 second
Property: Fire
Range: 30 meters
Class Requirement: Mage
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[First Aid] (Skill)
Description: Heal yourself for 5 HP or an ally for 10 HP.
Cooldown: 5 seconds
Requirement class: Novice
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[Heal] (Miracle - Active: Utility)
Description: I will heal your heart.
Effect: Heal a target HP for {MATK*(1+Skill Level/2)}.
Cost: (10+Skill Level*10) MP
Cast Time: 1 second of concentration
Cooldown: 10 seconds
Property: Holy
Range: 30 meters
Weapon Class Requirement: Rod
Class Requirement: Doctor and Holy advanced classes
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[Ice Bolt] (Spell - Active: Offensive)
Description: Create a bolt of ice to hit your enemies.
Effect: Hit the target with one Ice Bolt with damage equal to (100+Skill Level*5)% of MATK.
Cost: (1+Skill Level*2.5) MP
Cast Time: (2 + Skill level*0.25) seconds of concentration
Cooldown: 1 second
Property: Ice
Range: 30 meters
Class Requirement: Mage
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[Lucky Hit] (Skill)
Description: Luck is as good as a skill if it gets results.
Effect: Your critical chance increase in (30+ Skill level*2)% for 1 minute.
Cooldown: (20 - skill level) minutes
Class requirement: Unrestricted
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[Play Dead] (Skill)
Description: You lay on the ground like you were dead and lose all agro from monsters. You can't recover HP or MP(mana points) while pretending to be dead.
Cooldown: 1 minute
Requirement class: Novice
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[Provoke] (Skill)
Description: Come hit me, sucker!
Effect: Lowers the enemy DEF by (3+3*Skill level)% and increases their ATK by (1+Skill Lvl)% for 10 seconds.
Cooldown: (20 - skill level) seconds.
Class requirement: Fighter, Swordman
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