Second Life: Welcome to Gaia

Game Mechanics



Game Mechanics

Note: This section will be updated later.

BASE STATS

Strength: increase a character's physical damage. 1 ATK and 0,5 max weight capacity will be added for every point invested.

Agility: increase a character's evasion or flee attack speed and movement speed. 1 Flee, 0.05 ASPD and 0.5 movement speed will be added for every point invested.

Intelligence: increase a character's magic attack, max MP (mana points), and magic defense. 1 MATK, 5 MP, and 1 MDEF will be added for every point invested.

Vitality: increase a character's max HP, physical defense, and magical defense.10 HP, 2 DEF and 1 MDEF will be added for every point invested.

Dexterity: increase a character's accuracy (hit), critical chance, critical damage, and reduce cast time. 1 HIT, 0.2% critical chance, 0.5% critical damage, and 0.5 cast time reduction will be added for every point invested.

Constitution: increase a character's max HP, stamina, defense, magical defense, and weight capacity. 3 HP, 2 STA, 1 DEF, 0.5 MDEF, and 0.5 weight capacity will be added for every point invested.

Resistance: increase a character's resistance. 1% resistance will be added for every point invested.

Faith: increase a character's magical attack, magical defense, evasion, accuracy, and miracles, and hexes damage. 0.5 MATK, 1 MDEF, 0..5 FLEE, 0.5 HIT, and 0.5% miracles and hexes damage will be added for every point invested.

Attunement: increase a character's slots for skills, spells, miracles, or hexes. 1 slot will be added for every point invested (max 30), 1 slot will be added for every 3 points invested (max 50), and 1 slot will be added for every 5 points invested.

Lucky: increase a character's critical chance, critical damage, and drop rate. Can influence quests. 1% critical chance, 2% critical damage, and 20% drop rate will be added for every point.

Charisma: influence your relationship with NPCs and quests.

Note: The character's load impacts the movement speed. Between 25% to 50% of max weight capacity, decreases movement speed by 10%. Between 51% to 75% of max weight capacity, decreases movement speed by 25%. Between 76% to 100% of max weight capacity, decreases movement speed by 50%. Players can't run or battle with a weight above 100%.

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BASIC CLASSES

Fighter:

Archer:

Mage:

Doctor:

Thief:

Swordsman:

Merchant:

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EQUIPMENT SLOTS

[Helm]

[Body Armor]

[Pants]

Footgear]

[Paldrons]

[Bracers]

[Gloves]

[Belt]

[Ring] x 2

[Amulet]

[Artfact]

[Main hand weapon]

[Off-hand/ Shield]

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TIERS (Level of apprenticeship)

Tier 0: Apprentice (Assistant, Learner, Novice, Beginner, Neophyte, Greenhorn)

Tier 1: Journeyman (Associate, Peer)

Tier 2: Advanced

Tier 3: Master

Tier 4: Grandmaster

Tier 5: Hero

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SKILL PROFICIENCY

Level 1: Novice

Level 2: Intermediate

Level 3: Advanced

Level 4: Peak/ Expert

Level 5: Master

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