Chapter 428: Vol 9: Display Player Upgrades Part 3
Chapter 428: Vol 9: Display Player Upgrades Part 3
+Death guards summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon death guards, with 50 death guards per one ultimatum energy unit per second.
The death guards number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed. The summoned death guards have the power to absorb life energy from the enemies and turn it into death energy.
Death energy is used to support other curses, or to strengthen the death guards themselves. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Lich summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon liches, with 20 liches per one ultimatum energy unit per second.
The liches number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed. The summoned liches have the power to absorb life energy from the enemies and turn it into death energy.
Death energy is used to support other curses, or to strengthen the lich themselves. The main function of liches is to use one or more of the Dinar skills in battles.
The number of skills learned by each lich depends upon the rank of the lich, the level of the Dinar class, and the amount of ultimatum energy consumed. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Heavy shield skeleton warriors summon skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to summon heavy shield skeleton warriors, with 50 heavy shield skeleton warriors per one ultimatum energy unit per second.
The heavy shield skeleton warriors number and rank depend upon the level of Dinar class and the amount of ultimatum energy consumed. The summoned heavy shield skeleton warriors have the power to absorb life energy from the enemies and turn it into death energy.
Death energy is used to support other skills, or to strengthen the death guards themselves. No maximum limit for the use of ultimatum units. Duration: 5 seconds. Cool down: 20 seconds. Skill points 010000.
+Death arise skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to cause the dead in a certain area to arise again as skeletons and fight for the player. The area covered ranged between 100 meters up to 10 kilometers.
The skeletons ranks are determined by the level of the Dinar class and the amount of ultimatum energy used. Duration: 10 minutes. Cool down: 20 minutes. Skill points 010000.
+Plaque curse skill: Passive skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to infect a whole area ranging between 100 meters up to 10 kilometers with plaque. This plaque will weaken the enemies' powers ranging from 20% up to 75%, and they can infect others as well.
Enemies must be approved by the player himself, or else the skill won't affect anyone around the player. There is no cure for such a plaque unless the player cancels it. Skill points 010000.
+Dark fog skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to form a huge poisonous invisible fog that covers a huge area in moments ranging between 1000 meters up to 25 kilometers.
All the enemies under this skill effect will be subjected to innate fear from the player and his allies. All the allies of the player under this skill will be subjected to additional boost in self confidence. Duration: 10 minutes. Cool down: 20 minutes. Skill points 010000.
+Skeleton remodeling skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to reform the already summoned skeletons into higher ranks skeletons.
Each 1000 skeletons can be remodeled into a higher rank skeleton. Range: 10 kilometers radius around the player. Duration: 10 minutes. Cool down: 20 minutes. Skill points 010000.
+Graveyard skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to transform an area of 1000 meters into a permanent graveyard.
The summoned graveyard absorbed any death energy from a radius of 10 kilometers and used it to release skeletons permanently. It's a permanent skill that needs ultimatum energy to cancel or it will last forever.
The summoned skeletons obey the rule of the player or the orders of any higher skeletons under player's command. Summoned skeletons can evolve. Summoned skeletons rank is determined by the amount, purity, and intensity of the death energy. Cool down: 20 minutes. Skill points 010000.
+Wind Sword skill: Passive skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to create gales of wind around the sword. It increases the speed of attack by 300%. Skill points 010000.
+Indestructible Sword skill: Passive skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to make the durability of the sword infinite. Skill points 010000.
+Earth Sword skill: Passive skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to increase the weight of the sword by 1000%. It increases the Attack by 500%, and has a knock back effect to any target without exception. Skill points 010000.
+Ring Defense skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to form a defensive mobile ring that moves spontaneously to defend the player against any close range attacks, any soul type attacks or control skills. Duration: 10 seconds. Cool down: 30 seconds. Skill points 010000.
+Halo skill: Active skill. Dinar class only. It uses the ultimatum form of energy. It uses ultimatum energy to form a defensive halo surrounding player. The defensive halo can protect player against any long range attacks and any soul type attacks or control skills.
Player can form a stick of it that can attack any enemy, provided that the halo skill has defended against this enemy's attack. The stick attack causes 50% damage of the original blocked attack. Duration: 10 seconds. Cool down: 30 seconds. Skill points 010000."
"Rune Master Class: lifestyle class that enabled the player to make runes. Runes that are made must follow certain rules to form a kind of ultimatum energy to be used in making runes.
Runes can be made by anything. Player need to learn from a higher grade Rune Master. Grading in this class is built upon the following rules:
-Apprentice Rune Master: have the class but didn't use it properly.
-Basic Rune Master: can form Omega energy and make simple grade runes.
-Intermediate Rune Master: can form two Omega balls and make middle grade runes.
-Advanced Rune Master: can form more than two Omega balls and make advanced grade runes.
-Grand Rune Master: can make over 10 Omega balls and make unique runes. Each grand rune master has his own unique runes.
Player grade right now: Special Grand Rune Master grade.
++Rune Master skills:
+Penta rune skill: active skill. Allows the player to make five runes instead of one. Duration: 1 hour. Cool down: 3 hours. Skill points 542010000.
+Rapid rune skill: passive skill. increases the process of rune making by 50%.
++Available types of runes:
+Simple Odd runes: it uses any stones to inscript common language symbols over each stone to form simple odd runes using the ultimatum energy. The least number of ores needed is three ores. It causes variable deal damage for a single target.
The exact effect of damage depends upon the number of symbols inscripted on each ore, the amount of ultimatum energy used, and the total number of ores in each rune.
+Simple Even runes: it uses any stones to inscript common language symbols over each stone to form simple even runes using the ultimatum energy. The least number of ores needed is two ores. It causes a variable deal of damage for wide range.
The exact effect of damage and the extent of the area of effect depend upon the number of symbols inscripted on each ore, the amount of ultimatum energy used, and the total number of ores in each rune.
+ Singularity black rune: Even rune invented by Ibro. It used the ultimatum energy to form a black hole orb as a material for writing runes. 6 symbols can be used on it.
These symbols are written in hieroglyphic symbols, and they include Control, Seal, Absorb, Explode, Destroy, and Purify. The least number of runes is 2 and the highest is decided upon the ultimatum energy amount."
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