Reincarnated With A Glitched System: Why Is My MP Not Running Out?

Chapter 1307: Unit Evolution Requirements



Chapter 1307: Unit Evolution Requirements



I looked at the shop again, and at the special Items.

[Displaying Civilization Shop Category: Special Items]n/o/vel/b//in dot c//om

[Special Unit Summoning Ticket Bundle x10] [Cost]: [50.000 DE] [Limit]: [20]

[Special Unit Equipment Ticket Bundle x10] [Cost]: [30.000 DE] [Limit]: [100] [Basic Materials Dungeon Key Bundle x10] [Cost]: [30.000 DE] [Limit]: [100]

[Evolution Stone Fragment Bundle x100 (Water, Fire, Earth)] [Cost]: [20.000 DE] [Limit]: [100]

[Evolution Stone Fragment Bundle x100 (Wind, Nature, Ice)] [Cost]: [20.000 DE] [Limit]: [100]

{Dungeon Energy}: {466.300}

There are a few options, but all of them are important. I also had plenty of Dungeon Energy to spend, so I don't think I'll even need to spend my EXP at this point, at least for the moment.

First, I'll check what are the evolution requirements of Ivy, Bark, and also Selene, while looking at their current statuses, it seems the evolution requirements and materials appear right below it.

[Hero Name]: [Selene, Saintess of the Arboren]

[Hero Grade]: [Saint]

[Hero Type]: [Nature] [Holy] [Fire] [Light] [Life]

[Life]: [3.000/3.000] -> [3.500/3.500]

[Magic Power]: [7.000] -> [8.000]

[Attack Power]: [2.500]

[Movement Speed]: [4.500] -> [5.000]

[Hero Trait (1)]

[Elemental Saintess: **]: [Can conjure elemental magic based in their Hero Type and can also teach it to others with similar affinities or talent for magic. Increases Magic Power by +100%. +30 Bonus to Faith and Research.]

[Hero Abilities (3)]

[Holy Aura]: [While being within 10 Tiles of an Ally, lifts their mood, makes them feel better, restores 0.5% of their Life per second, and increases their Magic Power and Attack Power by +1000]

[Nature's Gift]: [25% Chance to spawn a Gift every day. This Gift can either be Medicinal Herbs, Rare Materials, or Food.]

[Guidance]: [Grants a +50% Bonus Effectiveness to Speeches, and a +100% Bonus to Learning and Teaching Speed.]

[Hero Blessing (1)]

[Minor Blessing of Sunlight and Holy Fire (3)]

[Equipment (1)]

[Evolution Requitements]: [Evolution Stone (Nature)] x30 [Evolution Stone (Fire)] x30 [Evolution Stone (Water)] x30 [Wood (Stored Material)] x10.000 [Food (Stored Material)] x10.000 [Priest Talisman] x2 [Druid Talisman] x2 [Dungeon Energy] x50.000

Starting with my strongest warrior, there's Selene! Her requirements are quite heavy because she's a Rank above the others at Saint Grade. She's very lucky I can afford all of that without issues, I think.

Except for this Talisman we need, is that in the shop? I can't really see it explicitly shown, so I'm guessing it is obtained otherwise.

Without them I won't be able to evolve her, so I need to find them.

Oh right, her stats also increased for some reason! Ivy said their stats don't increase at all, but it seems that because my Divine Sunlight Halo Skill leveled, their blessing they got from me also became stronger as a result.

[Hero Name]: [Ivy, Huntress of the Poisonous Forest]

[Hero Grade]: [Unique+]

[Hero Type]: [Poison] [Nature] [Fire] [Light] [Life]

[Life]: [4.500/4.500] -> [5.000/5.000]

[Magic Power]: [2.500] -> [3.000]

[Attack Power]: [3.500] -> [4.000]

[Movement Speed]: [5.000] -> [5.500]

[Hero Trait (1)]

[Monster Hunter: **]: [Knows how to find Monsters, Make Traps, and Teach others how to do

it too. Deals +25% Damage to Monsters. +20 Bonus to Military and Production.]

[Hero Abilities (2)]

[Agile Huntress]: [Ignores Movement Penalties in Woods and Rainforest Terrain and Increases Movement Speed in these Terrains by +50%]

[Poisonous Attack]: [Any attack deals Poison type damage that slowly weakens a foe.]

[Swift Footed (Equipment)]: [By imbuing Mana into the legs, it is possible for the user to skip through terrain and move faster than anybody, and even fly for small durations of time. When activated, +500 Movement Speed.]

[Hero Blessing (1)]

[Minor Blessing of Sunlight and Holy Fire (3)]

[Equipment (1)]

[Swift Wind Huntress Boots (B Grade)]

[Evolution Requitements]: [Evolution Stone (Nature)] x10 [Evolution Stone (Fire)] x10 [Evolution Stone (Wind)] x10 [Wood (Stored Material)] x5.000 [Food (Stored Material)] x5.000 [Hunter's Talisman] x1 [Dungeon Energy] x25.000

The requirements for Ivy are much cheaper, so that's nice at least. She still requires a lot of things. Wood, Food, and so on. And the Dungeon Energy additional cost... it wasn't something I was expecting.

[Hero Name]: [Bark, Resilient Guardian Knight of the Forest]

[Hero Grade]: [Unique+]

[Hero Type]: [Nature] [Earth] [Holy] [Fire] [Light] [Life]

[Life]: [6.000/6.000] -> [6.500/6.500]

[Magic Power]: [1.500]

[Attack Power]: [4.500] -> [5.500]

[Movement Speed]: [2.500] -> [3.000]

[Hero Trait (1)]

[Resilient Vanguard: **]: [Has great Loyalty to the Leaders of the Civilization. Knows how to use swordsmanship, magic swordsmanship, magic Shieldmanship, and magic armor techniques, and can teach it to others. When protecting someone, Decreases Damage Taken

by -30%. +30 Bonus to Military]

[Hero Abilities (2)]

[Heavy Armor]: [When fighting, increases Life by +35% and decreases Damage Taken by

-15%. But decreases Movement Speed by -19%.]

[Magic Sword] [Any sword attack will be charged with Mana, dealing extra damage based on 55% of Magic Power and extends attack range by +35%.]

[Hero Blessing (1)]

[Minor Blessing of Sunlight and Holy Fire (3)]

[Equipment (1)]

[Divine Holy Thunder Armament Great Sword (S Grade) (Temporary)]

[Evolution Requitements]: [Evolution Stone (Nature)] x10 [Evolution Stone (Fire)] x10 [Evolution Stone (Earth)] x10 [Wood (Stored Material)] x5.000 [Food (Stored Material)] x5.000 [Stone (Stored Material)] x5.000 [Knight Talisman] x1 [Dungeon Energy] x25.000

And lastly Bark, his requirements are similar, but he also needs an additional five thousand Stones. Is his body going to become like that of a stone golem now or something, I wonder?

I should ask the Civilization System or Alice about the Talisman. "Where can I get these Talismans required?" I wondered.

[The {Civilization System} says that Class Talisman can be obtained from the Gacha, with guaranteed chances of getting at least two of them with each draw.]

[Additionally, you can find Talisman Fragments inside the Class-only Dungeons, which can

be accessed through a Dungeon Ticket. Only the Civilization God and the required class-types

can enter.]

[By fusing four fragments, a Talisman can be created.]

"Wow you sure love making this complicated!" I sighed. "Okay let's do this Gacha thing, I don't think I have time to explore the dungeon for materials."

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