General Information
General Information
Nine Worlds - Division between worlds, the Nine Worlds are divided into trios, divided into high, medium and low.
World High - World totally divided between supreme powers, hidden conflicts. Better living conditions such as climate, fertile land and stability.
High Level - First World
Middle Level - Second World
Low Level - Third World
Middle World - World governed by the great powers, funded by supreme powers, visible conflicts of interest. Median living conditions.
High Level - Fourth World
Middle Level - Fifth World
Low Level - Sixth World
Lower World - World without order, governed in some parts by powers of the other worlds. Totally bad living condition. Used by the other six worlds as a training camp by the young elite.
High Level - Seventh World
Middle Level - Eighth World
Low Level - Ninth World
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Common Human
Initial Stats = 5 on all stats
+2 in all attributes in each level
10 HP every level up
5 MP every level up
Life = 100 (Initial) + 10 x (Level - 1) + 5 x (Total Vitality - Initial Vitality)
Mana = 50 (initial) + 5 x (Level -1) + 3 x (Total Intelligence - Initial Intelligence)
Energy = 20 (Initial) + (Total Vitality - Vitality initial) / 3
Physical Attack = Total Strength + Weapon Attack
Magic Attack = Total Intelligence + Magic weapon damage
Physical Defense = Total Vitality + (Strength / 3) + Defense of defensive equipment
Magic Defense = Total Vitality + (Intelligence / 3) + Magic defense of defensive equipment
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Half-Human (Human-Fairy)
Initial Statistics
Strength = 3
Agility = 7
Vitality = 2
Dexterity = 5
Intelligence = 8
+1 strength, vitality
+2 agility, dexterity
+3 intelligence
Life = 100 (Initial) + 6 x (Level - 1) + 2 x (Total Vitality - Initial Vitality)
Mana = 50 (initial) + 10 x (Level -1) + 6 x (Total Intelligence - Initial Intelligence)
Energy = 20 (Initial) + (Total Vitality - initial) / 4
Physical Attack = Strength Value + Weapon Attack
Magic Attack = Value of Intelligence + Magic weapon damage
Physical Defense = Vitality Value + (Strength / 4) + Defense of defensive equipment
Magic Defense = Value of Vitality + (Intelligence / 2) + Magic defense of defensive equipment
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All Races
Common Weapons: Effects applied only when held, held in the scabbard or anywhere else, effects will not be applied.
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