Otoko Nara Ikkokuichijou no Aruji o Mezasa Nakya, ne?

Volume 1 - Ch 91



Year 7442, Month 10, Day 2

Starting from today until the end of the month we need to earn some experience points in order to level up my subordinates. In order to efficiently earn experience points we should go around as many rooms as possible so we repeatedly entered and left the dungeon. If possible I'd like a place that passes by over 10 rooms until the 2nd floor but it can't be helped taking time here. We just have to endure where appropriate.

Just what has been confirmed there's over 400 locations you can teleport into on the 1st floor from the entrance of the dungeon. And there's only one place in the center of the dungeon where a teleport crystal capable of teleporting to the 2nd floor is located. Of the over 400 teleport locations not even half of them make it to the location you can teleport to the 2nd floor from. At the very least if we can't make it to the 2nd floor then our efficieny rate at earning experience points will drop a bit so as long as it's connected to teleport point for the 2nd floor it doesn't matter where we end up.

We luckily (?) were able to teleport to a location which has to pass 8 rooms before reaching the teleport crystal to the 2nd floor. Other than slimes my subordinates can directly do damage so let's start from here. The same as usual Zenom is holding the pole and hitting the ground as we start advancing. Along the way we ran into a group of 6 hobgoblins. Since we realized them first, I told everyone sorry for the wait and went ahead. Thinking that I was alone, they let their guards down in thinking they should attack me, I froze the lower bodies of the hobgobs (adding lin is a pain~), and after that I called my subordinates and let them kill one hobgob each as they screamed in fear. I let Ralpha kill the remainder.

Zulu and Angela had a bit of resistance against killing an opponent who can't move their lower body and can't counterattack at all so they looked at me with slightly critical expressions but I put power into my eyes and said "kill them", and they honestly obeyed. Zenom, Ralpha, and Bel indifferently killed their targets but I'm sure this is because I explained it ahead of time. Ah, thank goodness the boots and sandals arrived. I'm sure it would have been painful to walk on the ice without shoes after all.

Putting that aside, hobgobs are monsters that are shaped like people and have their own thinking process and will. Just like before if they feel fear then they'll scream out. I figured Zenom would be different but I thought it would be a bit heavy for the two women. Among the two of them when I tried asking the thick-skinned one about it and "It's something that's necessary for us to go on living. We talked about it a lot last night. Bel said that in order to meet up with her boyfriend she needs power as well. We're alright...It would be a lie to say we're okay with it but in the past I finished off a lot of goblins after Zenom had knocked them down so it's not a problem. Just think about following up with Bel." Sorry I referred to you as thick-skinned.

Bel was just like Ralpha said, "It can't be helped after all. I want to become stronger and while monsters resemble people they're not people, is what I've decided to think. If I were to die before meeting him then my life would be meaningless, so it's fine." She's quite firm on it. The two slaves don't matter at all. It's fine as long as they move as I tell them. If they hate it then it's fine if they quickly pay up and buy themselves back again. However, I wonder if they can escape from me?

However, without the Gift of Natural Talent and they aren't gaining much experience points. Hobgobs are lined up with Orks as some of the most efficient monsters for experience points while exploring the dungeon but even then they're only getting around 300 for each one they kill. Even when it comes to the room bosses they're getting an average of around 2,000. While continuing with the combat almost as if it more than half just an operation, while gathering the magic stones we were able to arrive at the teleport crystal to the 2nd floor quite a while past noon.

Usually it's about the time that we would turn back. However, it seems that we were able to earn quite a bit of experience points for the half-day from morning until past noon. They've earned an average of about 4,000 experience points per person. If it's like this then putting aside Zenom, the other four should level up once between this week and next week I'm sure. I've told Ralpha to main strongly focused on the fact that she's using mana. In any case, the objective is to quickly get Ralpha's MP higher than 7.

The reason I'm letting Ralpha earn a bit more experience points is because of that. If Ralpha just had 7 MP then she would be able to use a special skill once every five minutes and if it's the most basic of void magic that only uses 1 MP then she would be able to level it up quicker. In reality it's to the point I'd like to enter the dungeon with just Ralpha on the days off and have heard earn a large amount of experience points. But, I still don't feel in that much of a rush to order that far. I'm sure that in order to rest the body and mind the days off are necessary so I'm letting her do as she pleases for now.

I think it would be fine as long she understands a bit at a time. It's simple to push things on to her aggressively and if you look at the short-term then you can expect some effect to that end but she's not like slave after all. The best method to earn experience points towards magic is to use magic to damage living creatures but since that involves danger it was too frightening to do. Let alone because when they first start learning magic it takes quite a bit of time of concentrating in order to complete the magic.

Normally you can earn the most with magic when you're trying to do some kind of operation. Even if you just use attack spells or elemental magic you can earn some experience but that amount is less than decimal point so rather than earning experience it has more meaning in practicing using specific spells. On that end, working with rubber is close to the ideal method of earning experience with magic. Even then it's a matter of whether or not you'll earn 1 point though.

It's almost entirely something like a measurement error but the efficiency is several times higher. Depending on things go it could even change up to 10 times. I think that this difference in the amount of experience points acquired is whether or not you remain conscious of a suitable objective when you use the magic. Normally in the case of the people of Orth, after they turn adults they start training and if they have aptitude with void magic or elemental magic then they'll be able to learn at least once magic special skill. Furthermore, until they go from a state of having no magic special skill to having it, in other words until it becomes level 0 there's probably not concept of experience points for it.

The aptitude for whether or not you can use it is probably decided when you're born. I've already guessed that there's some difference in individual whether or not you can get a handle of the trick on learning it. There's some like Mary who even if they give it their best training and after three weeks or so they still can't use it, on the contrary, there's people like Kuro and us siblings who were able to use it within 1 day or a few days as well. It's just how I think of it but I feel like doing it while you're young is better. Also, the more MP you have the easier it is to learn it seems. Ralpha is different but I think that Bel proves that.

After that, they finally enter training of their magic special skill that's turned level 0 but if they just keep creating a spoonful of water without particularly being conscious of it and the people who are happy with just being able to use a slightly powerful Cantrip will probably take quite a while to reach level 1. If they're creating water then they should make sure to remain conscious of of carefully giving that to the fields or if it's the Cantrip then use it to move a flame, it's necessary for them to remain conscious of their objective while they use the magic to do something. If they do that then magic should level up faster than just using it. And, after the elemental or void magic you've started training reaches level 2 you start training with a different elemental magic or void magic for the first time.

It seems that it's quite a bit easier to learn other magic if you have some kind of magic special skill from the start. I guess it's because you already understand the feeling of using magic. And then next you give it your best to get it to level 2 the same as the skill you learned first. By this point, your MP has already increased by 4 compared to when you weren't able to use magic. If they're already around adulthood then it's often the case that they'll have about 3-4 MP so it would mean they have a total of 7 or 8 MP. The training from there should become much easier.

After all as long as MP is over 6 then it recovers at a rate of 1 per 5 minutes. The trick to leveling up from there is to make sure you don't try to get arrogant use void magic or elemental magics in combination with each other at level 2 or level 0. It's best to use the same magic at level 0 or 1 where it only consumes 1 MP per usage. From here you can explosively earn experience points. After one of the two magic special skills you learn reaches level 3 you can finally start training with the third special skill.

It's around here that the individual differences in people who can use magic start to appear. There's people who can learn their third special skill and people who can't learn it as well. If they can learn it then they should start aiming for level 2 with that skill as well. If they can't learn it then it can't be helped so they have no choice other than to keep trying to level up the skills they already have. The training with combining them is after that.

I noticed this method when I was still in Bakuddo training the younger squires in magic for the sake of producing rubber. It's probably the most efficient method for a normal person to train with magic. Though in reality it's best to start training around 5 years old like sister did. Since that can't be done after I realized this method I use persuasive words to guide them when I was supervising the rubber production. In the first place, I was able to realize that there was a difference in the growth because those were in charge of the rubber had a clear objective in mind when they were using magic compared with the other squires and serfs who were just randomly using magic.

Just as I was thinking that the way to train with magic was to use it up close to the point of running out on a daily basis was normal, I brought this sort of method in as an excuse in to focus on the magic. From a glance it might just seem like a small difference but when it accumulates it's huge. I'm sure that people who can't use Identify wouldn't notice it. It might be possible for them to notice but I'm sure they wouldn't be able to prove it and since I'm sure there's few samples they probably wouldn't notice it. Even I was only able to confirm it after I passed 10 years old. In the first place, as long as you can increase your MP when you're a child then it's actually a method which doesn't have much meaning.

Up until you turn 10 years older rather than something like leveling up your special skill you should just focus on exhausting MP to increase it and after that the efficiency of making use of that excessive amount of MP for training will make it seem idiotic to even compare them. Bel and Ralpha are proof of this.

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