MARVEL: GAME MAKER SYSTEM

Chapter 206: Different Journeys



Chapter 206: Different Journeys

When Kushina left Professor Oak's research center, she saw other people with red hair walking around the village, curious, exploring the place, trying to understand how this world worked.

As the daughter of the family patriarch, Kushina felt obligated to help the people in her family and called out.

"Boys!"

Hearing Kushina's call, the other Uzumaki looked at her in surprise and were even more surprised when they saw a cute little red dragon, half as tall as Kushina, standing next to her.

"Princess Kushina!" The people closest to her quickly recognized her and greeted her.

Nodding to them, Kushina explained. "Go to this house and tell Professor Oak that you want to become a Pokemon Trainer, a hint, it will be useful if you have 150 Ryo to spend."

Listening to Kushina's explanation, the people who were still lost gradually entered Professor Oak's research center, and Kushina finally set off on her Pokemon journey with Charmander.

While Kushina began her adventure, Alex used Admin's powers to see how the players were doing and how they were responding to this new game.

To connect with Pokemon, Alex did what ESW did and created several portals through the lobby to give players more immersion.

One of the things he worked on was that people could pay a small fee to have their Pokemon circulate through the Oasis, giving the game very effective advertising, and at a negative cost, since he would be paid for the players who promoted his game.

The places where the portals were located were inspired by the Pokemon Gym, where there were 8 gyms, each with a different theme.

Currently, these gyms only served as portals to the Pokemon world, but over time, Alex would turn these gyms into environments like the ESW Arena, where players could fight and even compete to become the leader of each gym in the lobby.

There would be rewards for the Gym Leader at the end of each month, but if the Gym Leader lost, whoever defeated them would become the new leader.

Of course, each gym would be limited to one type of Pokemon, so to become the leader of that gym, the challenger would also have to use only Pokemon of the same style as the gym, and only the best trainer of that style could become the gym leader.

But that was for the future; right now, Alex was observing how people behaved in the Pokemon world.

As far as he could tell, the Ninja were the quickest to get information from the game's NPCs about where to go and what to do during their travels.

Players were randomly assigned to all the towns, but unlike the original Pokémon games, where the towns became more difficult as you traveled, Alex made it so that the closer you got to a town, the weaker the Pokémon became, and the deeper you went into the forests or caves, the more powerful the Pokémon became.

This way, newcomers to each city could catch Pokemon at the beginning of their journey and have fun fighting.

One thing Alex didn't add to the game was a quest system. Because he made Pokemon an open-world game, he left it up to the players to make their own journey, discover things in their own time, enjoy the scenery, the different Pokemon they would find in different towns, and enjoy the whole experience.

And you could already see that in the difference in how players acted.

Those players with less money decided not to pay the 150 Ryo to the Pokemon Alliance and just got a free Pokeball to start with.

Since they didn't have any Pokemon, they had to physically fight the new Pokemon around town and capture them.

With this initial Pokemon, these players would fight NPCs or other players to earn Pokédollars and buy more Pokeballs to advance in the game.

At this point, these players were still exploring the city, looking for Pokemon to defeat.

On the other hand, players who had paid the 150 Ryo to join the Pokemon Alliance were now fighting to level up their chosen Pokemon or trying to teach new moves to the Pokemon they were training.

Since Alex had made it possible for Ninjas to use Jutsus in this world, he had also made it possible for Pokemons to learn Jutsus by observation and turn them into a skill, but this process of creating a new skill was much more complicated than teaching a Pokemon a skill that it was already inclined to learn due to its species.

The most interesting thing to watch was how the Anbu Ninjas played.

Instead of focusing on training their Pokemon to the maximum, they were treating the game as a real infiltration and espionage mission, trying to get as much information as possible to possibly hand over to Kaito at the end of the day.

Even seeing this, Alex wasn't too worried, since the information the players could get out into the world was no secret.

Not to mention that a lot of that information might not be entirely true.

For example, if someone asked a Pokemon if it could reproduce, the Pokemon would answer yes, because that was the truth in the Pokemon world, but if the Pokemon went to the real world, that might not be the truth anymore. Another secret they didn't know yet was that it was much cheaper to pay to take Pokemon eggs to the real world than it was to take adult Pokemons.

All of this was considered by Alex to ensure that the experience was fun and interesting, but also to ensure the safety and happiness of the Pokemon.

In the game, if a Pokemon was abused by its trainer, it would leave the trainer.

In real life, this would also happen, and the Pokemon would even tell the other Pokemon what had happened to it, so that the culprit would pay for what he had done.

Looking at the players' different points of view, Alex saw that there was one person who had found the first Shiny Pokemon, and surprisingly, it was a Magikarp!

"Damn, the first Shiny is a Magikarp, what are the chances that this person will bring this Magikarp to the real world and the village will get a red Gyarados as its protector?!" Alex thought in surprise as he imagined the possibility.

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