Chapter 129 Resurrection Resources and 7 New Space Spells!
Chapter 129 Resurrection Resources and 7 New Space Spells!
Naturally, Dante's next question was whether the Celestial Arcanists possessed this resource. Naturally, the reply was that this was a resource that even Rank 9 Grand Sages fought over with bloodshot eyes, so how could anyone hold onto it?
Well… Dante expected as much. He cycled down the list of top ten resources used for healing or resurrection in the entire Magus world that Master Elandor prepared for him with a serious expression.
1. Nirvana Fire of a Phoenix - Ability: The Nirvana Fire possesses the unparalleled ability to not only resurrect the deceased but also facilitate a profound metamorphosis. Those brought back to life through the Nirvana Fire experience a spiritual rebirth, becoming twice as potent and evolved as they were before death. Their potential is unlocked, and they can reach astonishing heights in power.
- Location: The Nirvana Fire of a Phoenix is a phenomenon that occurs only when a true phoenix reaches the end of its life cycle. The phoenix's body combusts into a sacred flame of immense regenerative power. These occurrences are rare and often involve perilous quests to phoenix nesting grounds.
- Acquisition: To acquire the Nirvana Fire, one must either locate a phoenix nesting ground and witness the rebirth firsthand or harvest the essence of the phoenix's ashes and flames immediately after its death.
- Ability: The Elixir of Soul Reawakening can restore the soul to a deceased body, reviving the individual and preserving their - Rarity: Extremely Rare
2. Elixir of Soul Reawakening
- Ability: The Elixir of Soul Reawakening can restore the soul to a deceased body, reviving the individual and preserving their memories intact. However, the elixir cannot influence physical attributes or power levels.
- Location: The formula for the Elixir of Soul Reawakening can be found within forbidden tomes in ancient libraries or among secret alchemical societies.
- Acquisition: Crafting the Elixir requires rare ingredients, including a fragment of a celestial stone that emanates soul energy and a drop of ethereal dew collected from the petals of a transcendent flower.
- Rarity: Rare
3. Tears of the Etherial Weeper - Ability: The Tears have the power to bridge the gap between life and death temporarily. They allow the soul of a departed individual to return and interact with the living for a short duration.
- Location: The Etherial Weeper is a unique tree with a melancholic aura. Its tears are formed when it absorbs the essence of souls passing through its vicinity.
- Acquisition: To collect the Tears, one must perform a ritual near the Etherial Weeper's roots while invoking the memories of the departed.
- Rarity: Rare
4. Resurrection Stone - Ability: The Resurrection Stone can revive the deceased, but its efficacy depends on the potency of the stone. High-quality stones ensure a complete resurrection with minimal drawbacks.
- Location: Resurrection Stones are geological anomalies that occur in regions of strong spiritual energy.
- Acquisition: Mining or locating a Resurrection Stone involves facing dangerous magical creatures and environmental hazards.
- Rarity: Uncommon
5. Soulbound Reliquary
- Ability: The Soulbound Reliquary can store a fragment of the deceased individual's soul, allowing limited interaction with the living through spiritual projections.
- Location: Crafted by skilled artificers and mages, Soulbound Reliquaries require rare magical gems and intricate engravings.
- Acquisition: To obtain a Soulbound Reliquary, one must commission a master artificer or mage and provide the necessary ingredients.
- Rarity: Uncommon
6. Phoenix Feather Requiem
- Ability: The Phoenix Feather Requiem can recreate the body of the deceased using a phoenix feather as a catalyst. However, it lacks the power to restore memories or skills.
- Location: Phoenix feathers can be harvested when a phoenix molts.
- Acquisition: Obtaining a phoenix feather requires skilled hunting and preparation to ensure the feather's pristine condition.
- Rarity: Uncommon
7. Starlight Resonance Crystal
- Ability: The Starlight Resonance Crystal absorbs starlight energy, which can restore life force to the deceased.
- Location: Starlight Resonance Crystals are found in the heart of ancient celestial formations.
- Acquisition: Extracting energy from the crystal requires knowledge of star patterns and a connection to the cosmos.
- Rarity: Common
8. Purity Elixir - Ability: The Purity Elixir can revive individuals whose deaths resulted from curses, toxins, or dark magic.
- Location: The recipe for the Purity Elixir is hidden within monasteries dedicated to the study of light and purity.
- Acquisition: Crafting the elixir involves purifying rare herbs with the energy of pure-hearted individuals.
- Rarity: Common
9. Revenant Whisper - Ability: The Revenant Whisper is a magical token that allows communication with the spirits of the deceased for a short time.
- Location: Revenant Whispers are crafted by skilled mediums and enchanters using rare gemstones and incantations.
- Acquisition: Obtaining a Revenant Whisper requires finding a knowledgeable enchanter or medium.
- Rarity: Common
10. Ethereal Amulet - Ability: The Ethereal Amulet can temporarily manifest the presence of the deceased as an apparition, allowing for emotional closure.
- Location: Ethereal Amulets are created through rituals that involve the combination of silver infused with moonlight and a blessed talisman.
- Acquisition: Obtaining an Ethereal Amulet requires seeking the guidance of spiritualists and enchanters.
- Rarity: Common
As it could be seen, even within the top ten of such items, only a few really could achieve the effect that Dante wanted, much less others. Only the Nirvana Fire, Elixir of Soul Reawakening, Resurrection Stone, Phoenix Feather, and the Starlight Crystal could achieve what Beatrice needed.
However, all of them were extremely hard to acquire and could not be bought with just money. Even if another party had, it, it was likely a powerhouse in the 7th to 9th Rank of the mage realms and they would only want to barter for something of the same level or better.
Naturally, Dante could try to acquire it himself, but he was not under an illusion. In low technology worlds like the Apocalypse World, he could bully anyone with his high SDI and his two new magical powers of wuxia and wizard, but in actual magical/
superpower worlds like the True Martial or Magus, he was exactly as strong as his realm.
In the True Martial, he was in the second realm of Internal Art, and coupled with his SDI, he was a half-step Martial God. In the Magus, he was at the 3rd Rank of Advanced Wizard using SDI alone and he had just become a Novice Wizard of the 1st Rank.
Actually, he hadn't even learned any spells, so Dante decided to spend another week here learning spells of both the space and fire elements. He did not actually plan to condense his second Spiritual Core of the fire element, he just thought that knowing fire spells would give him unique ways to use his Hellfire Internal Force.
The space element spells he learned numbered seven, and they were;
1. Blink Step
- Type: Defensive/Utility
- Description: This spell allows the caster to momentarily phase out of reality and reappear a short distance away, effectively "blinking" through space. It's a rapid movement technique that can be used to evade attacks or reposition strategically.
- Casting Time: 1 second
- Power Rating: Low
- Mental Power Consumption: 10% (2%)
2. Starry Shield - Type: Defensive
- Description: The caster conjures a translucent barrier that absorbs and dissipates incoming attacks. This shield harnesses the energy of distant stars, making it resilient against various elemental assaults.
- Casting Time: 2 seconds
- Power Rating: Moderate
- Mental Power Consumption: 15% (3%)
3. Gravitational Grip - Type: Offensive/Control
- Description: The spell manipulates gravitational forces in a localized area, causing objects or enemies to be pulled towards a specific point. It can disrupt enemy formations, limit mobility, and even trap opponents temporarily.
- Casting Time: 2 seconds
- Power Rating: Moderate
- Mental Power Consumption: 20% (4%)
4. Astral Flare
- Type: Offensive
- Description: The caster gathers cosmic energy and releases it as a concentrated burst of luminous projectiles that home in on the target. These projectiles inflict moderate damage upon impact.
- Casting Time: 3 seconds
- Power Rating: Moderate
- Mental Power Consumption: 25%(5%)
5. Quantum Distortion - Type: Supportive
- Description: This spell distorts the fabric of space around an ally, creating a temporary pocket dimension. Within this pocket dimension, time flows slightly differently, allowing the affected ally to recover from injuries or fatigue at an accelerated rate.
- Casting Time: 4 seconds
- Power Rating: Low
- Mental Power Consumption: 30% (6%)
6. Celestial Tether
- Type: Utility
- Description: The caster creates a mystical link between two objects or individuals, regardless of distance. This link allows for instant communication through thoughts, as well as minor transfer of small objects.
- Casting Time: 1 second
- Power Rating: Low
- Mental Power Consumption: 15% (3%)
7. Warp Perception
- Type: Deception/Utility
- Description: The caster alters the perception of a single target, making them see and hear things that aren't present. This illusion can be used to distract enemies or mislead them during combat.
- Casting Time: 2 seconds
- Power Rating: Low
- Mental Power Consumption: 20% (4%)
With these seven spells, Dante instantly gained a great amount of power. Especially since the average Intelligence SDI value of a newly risen Novice Mage was 100 point, his 500 points meant he could cast 5 as many of the same spell than other typical Novice Mages.
Not to mention that for all 1st Rank spells like these, he could insta-cast them since he had such a high intelligence value, not to mention the help of his AI Chip which could even allow him to theoretically cast above his level!
THIS CHAPTER UPLOAD FIRST AT NOVELBIN.COM