Chapter 22: Getting started 2
Chapter 22: Getting started 2
22- Getting started 2
Seeing that I got around 100 HP from one pill was enough for now or so I thought. But when I heard that the system removed the poison suppression and the poison produced a debuff, I was once again panicked and immediately took the last healing pill. It's not that I don't want to save it as a backup but, I know that I am in a forest with lot of dangers and the newly created guard 'enemies. If I get hit by any attack then I might just loose this HP and instead of dying from Poison, I might die because of their attack.
'ding'
'+100 HP'
Right now, my top priority would be to fill my HP full and then increase my stats and buy some things from shop as this storage ring has some money and animal parts to be exchanged.
"Status"
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Name: Orochi
Race: Human
Rank: G
Level: 5/100
Exp: 500/600
Title: None
Condition: Poisoned
Stats: (Available Free Stats Points: 65)
HP: 206/500 MP:22/50
Strength: 10
Agility: 10
Defense: 7
Resistance: 8
Sense: 10
Stamina: 8 ------ Fatigue: 5/80
Intelligence: 12
Charm: 10 (can be increased with Free Stats Points, but won't increase when leveling up)
Vitality: 2 (cannot be increased with Free Stats Points)
Luck: 8 (cannot be increased with Free Stats Points)
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Skills: None
Jobs: Thief.
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As I have eaten the last healing pill, I opened my status window to increase my stats. But before that, I remember that I was awarded extra points for consecutive levelling 5 times. And I also wanted to know how much each stat increase with each leveling up and how many free stats points can be obtained per level up.
"System, tell me how much each stat increase with each leveling up and how many free stats points can be obtained per level up. And please explain the reward for levelling up consecutively"
'ding'
'Each time host level ups, each stat will increase according to the following:'
From Level 1-10 = 1 point
From Level 11-20 = 2 point
From Level 21-30 = 3 point
From Level 31-40 = 4 point
From Level 41-50 = 5 point
From Level 51-60 = 6 point
From Level 61-70 = 7 point
From Level 71-80 = 8 point
From Level 81-90 = 9 point
From Level 91-100 = 10 point
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'And for each time host level ups, free stat points obtained are as following:'
From Level 1-10; for each level up host will get 10 free stat point.
From Level 11-20; for each level up host will get 20 free stat point.
From Level 21-30; for each level up host will get 30 free stat point.
From Level 31-40; for each level up host will get 40 free stat point.
From Level 41-50; for each level up host will get 50 free stat point.
From Level 51-60; for each level up host will get 60 free stat point.
From Level 61-70; for each level up host will get 70 free stat point.
From Level 71-80; for each level up host will get 80 free stat point.
From Level 81-90; for each level up host will get 90 free stat point.
From Level 91-100; for each level up host will get 100 free stat point.
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'When host level ups consecutively, free stat points are awarded according the sum of the number of level ups'
'For example: Since host has levelled up 5 times consecutively, then'
From level 1-5
1+2+3+4+5 = 15.
(So that's how host obtained 15 free stat points)
'Another example, suppose host is at level 63 and the host level ups 4 times consecutively; then"
From 63-67
1+2+3+4 = 10
(Then host will get 10 Free stat points)
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Reading the system's explanation, I felt that the system was generous enough but then I thought or remembered a problem that each time leveling up will be difficult.
Like when I was in Level 1, then the required exp was only 100; but now I am level 5 and if I want to level up Level 6, then I have to get 600 exp. Which means that as I continue to level up, the required 'Exp' will increase and if I want to obtain the consecutively leveling up 'free stat points' reward then it would be nearly impossible.
Right now, thinking about this useless stuff is of no use. Let me increase my stats first. After thinking about it, I decided to use (45 Free stat points) and keep (20 Free stat points) for future use or in case of emergency.
As I decided that, I gave the system command to increase my stats according to
Add 5 points in 'Strength' stat.
Add 5 points in 'Agility' stat.
Add 8 points in 'Defense' stat.
Add 7 points in 'Resistance' stat.
Add 5 points in 'Stamina' stat.
Add 5 points in 'Sense' stat.
Add 5 points in 'Intelligence' stat.
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The reason I added more Free stat points in 'Defense' and 'Resistance' is because when the system increased 'Resistance' stat, I saw that the timer the system displayed (which tells me how long I have before the HP reached 0) has increased from
1 day, 10 hours and 8 minutes to
1 day, 13 hours and 20 minutes.
Then I remembered that the 'Resistance' stat is useful in increasing my resistance towards poisons and other things. And I also remembered that the system gave a highlighted message, mentioning to keep the 'Defense stat and 'Resistance' stat balanced, which increases efficiency of both stats. And I also saw that after I increased the 'defense' stat, the system's timer increased by 20 minutes and it now
1 day, 13 hours and 40 minutes.
Although, it might sound that I wasted those stat points but, I know that increasing my resistance towards the poison and increasing time to solve my problem is a better solution.
As soon as I was done allocating the 'free stat points', I felt changes taking place with my body.
Because of 'Strength' stat and 'Agility' stat, I felt increase in strength and tightening of muscles. This kind of strength I felt, when I entered 'Beginning Stage', which is the second level of Mortal realm.
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Quick flashback
(Cultivation division)
1. Mortal realm
- >Awakening stage
- >beginning stage
- >Refinement stage
- >evolver
- >demi-human
2. Transformation Realm
(subdivisions will be added later)
3. Royalty Realm
(subdivisions will be added later)
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I will be adding these things after few chapters for everyone to get used to this cultivation level and you guys do not get confused
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