Chapter 6 - 6: Start Making Games
Chapter 6: Start Making Games
So he asked Mavis, "Mavis, can this spaceship be built in reality?"
"No problem!" Mavis nodded confidently, "Mavis has all the blueprints, and there are blueprints for large shipbuilding facilities and robot assembly lines too!"
Can it really be built?!
Lincoln immediately became excited, and once he had the money, wouldn't he build it?!
"But, Mavis doesn't have the technical drawings for nuclear power furnaces and weapons! These core technologies are all stored separately."
Mavis poured a bucket of cold water on the idea, and Lincoln calmed down.
It doesn't matter if there are no weapons, he didn't plan to use this for war anyway, but having no power is a tough break.
What's the point in building such a massive empty shell that can't fly? To put on display in a science museum?
...
"It seems...it's not impossible!"
Even if it couldn't fly, Lincoln still wanted it...after all, which man could resist having his own spaceship?
No, no, that's not the focus.
"Mavis, how many blueprints and documents do you have?" This was the key point; if he could master a bunch of world-leading technologies, who needs to make games? Technology monopolist, here we come!
"A lot, a lot!" Mavis nodded as she spoke to emphasize her persuasiveness.
But before Lincoln could even get excited about the news, Mavis continued, "But I can't access them now."
"???" Are you teasing me? "Why?"
"I don't have enough computing power. Because the storage devices were damaged, many complete technical documents were lost, and the remaining ones are encrypted and stored in a special format. It requires a lot of computing power to decode."
Well...bad news, but there's still hope, right? Just need to buy a supercomputer?
Once we have the money, we'll buy two.
"There's more..." Mavis tilted her head a little and looked somewhat guilty, "To prevent an AI rebellion, technical documents are stored separately, so Mavis also has incomplete information. As with the spaceship lacking the information for weapons and power furnaces, core technologies involving military weapons, biological engineering, and nuclear physics are all missing."
After finishing, she sadly said, "Not only Mavis but also artificial intelligence in general is not allowed to store this information."
"Do you have mechs?" Lincoln still had some hope.
"Yes, but without the power furnace..."
Forget it, Lincoln felt a bit mentally drained. Once he has the money, he'd make a giant mech as a display to fulfill his dream.
Now, focus on the real task: making a game.
"There shouldn't be any problem with making a game, right?"
Mavis suddenly became energetic, "No problem! Mavis is super good at it!"
As she spoke, a streak of light flashed, and Mavis had changed into a suit of knight armor.
All it took was one swing of her longsword, and a giant dragon spread its wings, breaking through the clouds, and appeared above the deck. The gust of wind it created as it flapped its wings cleared the clouds away.
"Roar—" In the deafening roar, the dragon's neck began to glow red, and it looked like a dragon flame would soon burst out of its open mouth onto the deck, treating Lincoln to a lava bath.
"Stop! Stop! Stop!" Lincoln rushed to stop her, "I know you can do it! And why does your dragon's roar go 'roar'? Is it a dog?"
"Hmph~ Hmph~" Mavis looked triumphant.
"Don't get ahead of yourself." Lincoln interrupted her, "It's very impressive, no doubt, but we can't use it now."
A bolt of lightning suddenly struck Mavis's head, and she froze, "Why?!"
Lincoln was too lazy to complain about her habit of adding special effects to herself whenever she had the chance.
He fell into thought, and the reason was quite simple: you must consider the players' habits and the degree to which they can accept new things.
Of course, there were many outstanding Hall of Fame games in his previous life, but could they succeed and be loved by everyone just by moving them into this world?
Not necessarily. Even those masterpieces from his past life couldn't claim to be loved by everyone.
Besides, the situation in this world was even more special: the development of the game industry here was too short, but the leaps in technology were just too fast.
The main reason was that, for some unknown reason, the wars in this world lasted much longer than in his previous life.
Many countries and regions around the world had been involved in wars that lasted for hundreds of years, causing various technologies to flourish under the catalyst of war, but the tertiary industry was severely suppressed.
It wasn't until 15 years ago that a global organization was established, and peace was achieved on a large scale.
With the end of wars, all countries began to vigorously support the development of the tertiary industry, even going so far as to decentralize military technology in order to promote the development of civil industries.
The game industry also took advantage of this trend. Instead of going through the Atari era, 8-bit, and 16-bit machines, 64-bit game consoles were introduced to the market, and quickly iterated and eliminated.
Before the first Hall of Fame 64-bit game was born, the 64-bit machine was already outdated.
Arcade games had a brief moment in the spotlight, as game consoles and personal computers developed rapidly in parallel.
The development of games couldn't even keep up with the development of consoles, and the industry grew wildly.
Now, it was the era of virtual games.
However, there were only a few truly Hall of Fame-level games.
Interestingly, arcade games, which had a brief moment of glory, managed to leave a lasting impression in gaming history: the Evo Moment 37. Sadly, rapid decline followed only a short period of glorious success.
This was both good and bad news for Lincoln.
The good news was that it was like a blue ocean market, where he could go all out.
The bad news was that the players here did not go through training, and many of the game designs that Lincoln thought were fun and interesting might be too novel for them to accept.
He needed to be cautious in testing the waters.
"So I'll start with being conservative," Lincoln decided on the tone for his first work.
Recalling the popular games in the market, most of them were gunfight-themed.
This was easy to understand, given the hundreds of years of war it was not surprising that people were tough. They might not have fully adapted to peace yet.
So the safest approach would be to make a gunfight-themed game that could still stand out.
For some reason, when the phrases "gunfight" and "stand out" came together, a movie immediately came to mind — "Assassin's Alliance," also known as "Bounty Order."
It was an imaginative movie, in which the director creatively created a shooting technique: "The gun barrel doesn't have rifling, but by shaking the wrist vigorously while firing, a turning force is applied to the bullet. As a result, it will fly out in a curved trajectory under the influence of inertia and turning force."
Commonly known as: Shake Gun Technique!
Of course, this was an extremely ridiculous theory, but when combined with bullet time, the effect was truly cool beyond words!
Lincoln didn't plan to explain the logic to the players; as long as they thought it was cool, it was enough!
Imagine shaking a bullet out of a gun by hand, watching it fly along an arcing trajectory in bullet time, hitting enemies behind cover, or even colliding with an enemy's bullet, slowly shattering together.
Anyone who saw that would be impressed and eager to hand over their wallet!
The players in this world might have played a lot of gunfight games, but they have never seen such imaginative scenes!
How could this not be turned into a game to open their eyes?
With this wave, not only would they earn money while standing, but they must also make them exclaim Goose Sister Ying!
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