Book One End Status and Discriptions
Book One End Status and Discriptions
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Name: Kenneth “Kay” Davis
Race: Outworlder Human
Age: 24
Highest Tier: IV
Total Tiers: 22
Class Slots: 10 Combat Class Slots/7 Non-Combat Class Slots
5 Combat Class Slot Used/5 Non-Combat Class Slots Used
Classes:
Combat:
- Blood Manipulator: Tier III -
Skills: Manipulate Blood - Level 28
- Swordsman (Bastard Sword): Tier III -
Skills: Swordsmanship (Bastard Sword) - Level 26
- Apprentice Polearm Wielder (Halberd): Tier II -
Skills: Polearms (Halberd) - Level 19
- Blood Shaper: Tier IV -
Skills: Shape Blood - Level 30
- Blood Melder: Tier IV -
Skills: Meld Blood - Level 6
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Non-Combat:
- Bloody Healer: Tier II -
Skills: Blood Transfusion - Level 10
Healthy Blood - Level 11
Blood Regeneration - Level 15
-Novice Cartographer: Tier I
Skills: Spatial Determination - Level 8
Expanded Sight - Level 8
Sharpened Memory - Level 6
Stable Footing - Level 7
Drawing - Level 10
Cartography - Level 10
-Novice Mapmaker: Tier I
Skills: Effective Communication (Drawing) - Level 2
Drawing - Level 10
Cartography - Level 10
- Blood Enhancer: Tier I -
Skills: Enhance Blood - Level 4
Blood Boost - Level 6
- Blood Mayor: Tier I -
Skills: Leadership - Level 5
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Non-Class Skills: Identify - Level 5, Appraisal - Level 5, Inspect - Level 4, Punch Daggers - Level 5, Writing - Level 5, Reading - Level 5, Running - Level 5, Sprinting - Level 5, Domain of Blood - Level 1,
Titles: Class Line Progenitor, Class Creator VI, System Access (Minor), Blood Mayor of Avalon
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Class/Skill Descriptions (Only the Interesting Ones to Save Space)
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Class: Novice Blood Manipulator
- The Novice Blood Manipulator is a beginner at the magical manipulation of blood. Blood is a catalyst of both life giving and destruction, and the Novice Blood Manipulator could go in either direction. Born of an act decrying the “evils” of Blood Mages, Blood Manipulators stand in defiance of them.
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Skill: Manipulate Blood
-The ability to magically manipulate blood. At higher levels the user can control larger amounts at a greater range, and has more precise control over the blood. This skill cannot control any blood currently inside a living creature, with the exception of the skill’s user.
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Class: Bloody Healer
- Blood is an obviously important part of a living body. Keeping it inside and healthy so that the patient stays alive is a Blood Healer’s job.
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Skill: Blood Regeneration (Passive)
- Bloody Healers give their own blood to sustain others. In order to heal more, they can bleed more. This skill passively increases the amount of blood created by the user’s body, activating when the user bleeds. Amount and speed increases of blood regenerated with level.
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Skill: Healthy Blood (Passive)
- In giving their blood to the injured, Bloody Healers sustain life. This skill imbues the users blood with passive health regeneration effects. Anyone with the user’s blood in them (including the user) gain a small amount of health regeneration while the blood lasts. This effect ends when the user’s blood has been fully replaced with new blood. Power of regeneration increases with level.
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Skill: Purify Blood
- Born in battle against a deadly venom coursing through you, this skill purifies that which would kill you through your blood. This skill gives you a passive purifying effect to your blood that helps you resist poisons, venoms, diseases, and eldritch corruption in your body. The active effect of this skill uses magic to combat venoms, poisons, diseases, and eldritch corruption in your blood. Giving your blood to another person through Blood Transfusion gives the receiver a weakened version of the passive purifying effect with less power that only targets blood-based venoms, poisons, diseases, and eldritch corruption. Using the active effect of Purify Blood while transferring blood via Blood Transfusion gives the same effect you receive from active use of the skill, but at a higher mana drain.
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Skill: Domain of Blood
- Both a representation of life and a representation of death, blood is a vital part of most living beings. It is yours to control. In your presence, no other shall control or effect blood through magical means. This skill can be overwhelmed by skills of high enough level. Leveling this skill increases the size of your domain and the power you can manifest within your domain.
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Class: Blood Manipulator
- Blood Manipulators are experienced at magically directing blood to their will. Blood Manipulators have a much greater control and ability with their art as compared to their lesser brethren, and they have a greater degree of flexibility with the blood they control. Born of an act decrying the “evils” of Blood Mages, Blood Manipulators stand in defiance of them.
Class Effect: Blood Manipulators can compress blood more effectively, increasing the force and weight of their attacks.
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Class: Blood Shaper
- Liquids are liquid, they aren’t swords, or armor, or maces, or siege weapons. Except when an individual with the right magical aptitude and power comes along, then a liquid can be whatever they want. Blood Shapers are that person, for blood specifically.
Class Effect: Blood Shapers can make more durable constructs out of blood, which last longer and are more resistant to damage. At tier four, this effect is increased again.
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Skill: Shape Blood
- With your magic and your will blood becomes more than just a means of life or death, it becomes a medium of creation. Form blood into solid objects. The complexity and size of the from, as well as the durability and strength of the objects will increase as the level of this skill increases. Created blood objects will last longer the more mana that is infused into them during the creation process.
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Class: Novice Cartographer
- Maps are important tools for a variety of people. Traders and merchants need to know where to take their goods, rulers and leaders need to know what land they control, and soldiers and guards need to know what there is to protect. Cartographers are the people who explore the land, detail what there is and mark it down. A Novice Cartographer is a beginner at the trade of exploration and recording.
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Class: Novice Mapmaker
- A good map is a work of art. Detailed, understandable, accurate, and most importantly, beautiful. Or at least, some think that way. Mapmakers are artists who take the hand-drawn sketches and not-to-scale outlines of areas and turn them into accurate maps and charts. A Novice Mapmaker is someone who is just starting in the discipline of map-making.
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Skill: Spatial Determination
- This Skill grants an increased ability to measure and determine distances and sizes using sight, touch, and hearing. Higher levels of this Skill will allow the user to determine more exact measurements.
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Class: Blood Enhancer
- Blood is strength, life, and power. More blood means more of each.
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Skill: Blood Boost
- Blood is a driving force for life. Oxygen and vital nutrients travel from place to place along the veins, giving strength and power. By increasing the flow of blood in your body, you push yourself to another level of strength. This Skill allows the user to increase the flow of blood in their circulatory system, buffing their physical capabilities. Blood used in this manner is consumed by the body at an incredibly increased rate.
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Skill: Enhance Blood
- Many creatures carry magic or even are magic. Fill your veins with their blood, and gain their power. This skill amplifies the Blood Boost skill when blood from magical creatures is used, giving the user a portion of their magical ability of the blood used while the skill is active. This skill consumes the used blood at a heavily increased rate. Magical effects gained will increase in power or diversity at higher levels of this skill.
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Class: Blood Melder
- You have learned the power of manipulating blood and shaping it into what you desire. Now comes the power to take blood beyond the limits of its basic form.
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Skill: Meld Blood
- When two things mix, there is a chance that they might become something more. This skill gives the user the ability to combine blood with others things, including items, spells, and the effects of other skills. Sustaining the combined blood requires large amounts of mana, with larger upkeep amounts required for more powerful combinations. Massive amounts of mana can be used to cause melded items to become permanent combinations. Melds containing spells or skill effects require extreme amounts of mana to create permanent items. Creating permanent items from melds that contain preexisting items cost less than creating permanent items from blood alone. Higher levels of this skill will reduce mana costs for ongoing merges and to create permanent items.
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Class: Blood Mayor
- Originally a normal Mayor Class that was given a little flair with the introduction of a Skill and an interesting material. This Class now has the ability to become something new as you grow it. Like all other Noble Title Classes, this class will gain skills and benefits as you meet the requirements to tier it up.
Current Skills: Leadership
Current Effects: Blood Ties, Healthy Populace (Blood)
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Class Effect: Blood Ties (From Blood Mayor)
-This effect modifies the Leadership Skill. All bonuses from the Leadership Skill are magnified in those who see themselves as your family or are your sworn followers. You are bound to those that follow you in blood.
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Class Effect: Healthy Populace (Blood)
-This effect gives all members of the populace under your rule slightly healthier circulatory systems. Those that follow you are healthier.
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