Chapter 67: Evolution
Chapter 67: Evolution
ding Your group has defeated [Werhal Fire Bearer - lvl 244 / Sword of Atuun lvl 229]
ding You have defeated an enemy forty levels or more above your own. Additional experience is granted.
ding Azarinth Healer has reached level 198, 5 Stat points awarded.
ding Azarinth Healer has reached level 199, 5 Stat points awarded.
ding Azarinth Healer has reached level 200, 5 Stat points awarded.
ding Ash Wielder has reached level 189, 5 Stat points awarded.
ding Ash Wielder has reached level 190, 5 Stat points awarded.
ding Ash Wielder has reached level 191, 5 Stat points awarded.
ding Azarinth Sphere reaches 2nd lvl 19
ding Azarinth Reversal reaches lvl 17
ding Azarinth Perception reaches 2ndlvl 12
ding Shroud of Ash reaches 2nd lvl 2
ding Form of Ember reaches 2ndlvl 11
ding Wave of Ember reaches lvl 20
ding Ash and Ember Manipulation reaches lvl 16
ding Eyes of Ash reaches lvl 16
ding Body of Ash reaches lvl 16
ding Ashen Warrior reaches lvl 11
ding Heat Resistance reaches lvl 17
ding You have reached level 200 in your primary class. 3rd tier skills are now available.
ding You have 1 skill point to bring a skill into the third tier.
ding Requirements met for class evolution: Azarinth Healer becomes Azarinth High Priest. No current stats will be lost, be aware that other evolutions and skills may become unavailable
You have healed many on your path to strength. Has saved one hundred people from certain death. Leveled the skill Reconstruction to the end of the 2nd stage. Has the Azarinth Healer class at lvl 200 or higher.
The Azarinth High Priest is only second to the elders. She has laid down the path of war to save lives and is a beacon of light for the weary on her path.
Would you like to evolve your class [Azarinth Healer] to [Azarinth High Priest]?
ding Requirements met for class evolution: Azarinth Healer becomes Azarinth Juggernaut. No current skills or stats will be lost, be aware that other evolutions and skills may become unavailable You have proven yourself unmovable. Has killed five beings with fifty levels above their own. Has killed a being one hundred levels above their own. Leveled the skills Destruction and State of Azarinth to the end of the 2nd stage. Has the Azarinth Healer class at lvl 200 or higher.
The Azarinth Juggernaut is the elite of the Azarinth order. She is sent in against all odds and stands against hordes of enemies, supported by her brothers and sisters in arms. Combined with High priests and heavy artillery she builds the core of the Azarinth fighting force.
Would you like to evolve your class [Azarinth Healer] to [Azarinth Juggernaut]?
ding Requirements met for class evolution: Azarinth Healer becomes Azarinth blood Berserker. No current skills or stats will be lost, be aware that other evolutions and skills may become unavailable You have proven yourself unkillable. Has killed a being two hundred levels above their own. Has killed five beings with one hundred levels above their own. Has fought fifty beings above their level at the same time and won. Has regenerated 50% of their body on their own after winning a fight. Has leveled at least four skills of Azarinth Healer to the second stage. Leveled the skills Destruction and Azarinth Fighting to the end of the 2nd stage. Has the Azarinth Healer class at lvl 200.
The Azarinth blood Berserker is a rare elite fighter of the order. Myths and legends are shrouded around this warrior and only few have seen one fight. They are only unleashed at great peril and will slay thousands before they fall. Their regeneration and resilience is as feared as is their blood-lust.
Would you like to evolve your class [Azarinth Healer] to [Azarinth blood Berserker]?
ding Requirements met for class evolution: Azarinth Healer becomes Azarinth First Hunter. No current skills or stats will be lost, be aware that other evolutions and skills may become unavailable You are the first hunter, the strongest of your kind. Has fought and killed ten beings with fifty levels above their own while alone. Has fought and killed a being at full power one hundred levels above their own while alone. Has leveled at least five skills of Azarinth Healer to the second stage, at least three of them to the end of the second stage. Has at least ten Resistance skills at lvl 5 or above. Must have the Fear and Mental Resistance skills. Has the Azarinth Healer class at lvl 200.
The Azarinth First Hunter is often sent alone on scouting missions to unknown lands and dungeons or used to hunt and kill priority targets otherwise untouchable. They often prefer a more solitary lifestyle and are feared even by the elders. Never more than ten First Hunters have existed at the same time.
Would you like to evolve your class [Azarinth Healer] to [Azarinth First Hunter]?
Ilea breathed out, still standing over the destroyed elf. I want to go back to look at the city... she thought as she read through the messages. Neat. Ill check that out later...
She walked up to Rock and healed the burns he had retained from his block. The rogue was fine and Ilea actually smiled when the ranger returned to join them a couple moments later.
Congratulations on reaching 200. Rock said as Sulivhaan landed What are you gonna choose for your first third tier skill? Or do you not have one yet? he finished.
Im not sure yet. How do I get more than one?
You get a 3rd stage skill point for each twenty levels after 200, at least thats how its been for me so far. Though the skills you can choose vary. Each has separate requirements. Sulivhaan helpfully supplied.
Why didnt I ask you about this earlier. Ilea said and looked towards the sky. When will the next one appear you think? she asked but Sulivhaan was silent. Well Ill go check out the city some more then, will hear the fuck anyway.
She walked away as Sulivhaan started to talk to the rogue about her advancements. She had gained two levels from the fight. Ilea put her new points into Strength and got her map out again to find the city library. The walk was quiet and the smell of blood and smoke was less prominent already with the layer of snow above the corpses. The weather was shifting again and Ilea assumed the snowfall would return shortly.
Coming to a stop in front of a massive building with beautifully designed architecture Ilea shooed away some goblins and entered the building. Now where would be a good reading spot? she thought and walked up to the reception. There was blood smeared on the book in the middle of the counter but luckily it had been closed when the attack had happened.
She opened it up and looked through the pages, quickly finding what she had been looking for. A map of the building itself and prominently placed in the top floor was the office of the top dog in the library. Maybe theres a high librarian class... some air left her nose at her own joke but she didnt smile.
Ilea simply blinked upwards twice before she entered the luxurious room. More like a penthouse. there was a massive desk in the middle of the room and walls lined with bookshelves. More importantly though there were very comfortable looking leather chairs and a fireplace. Nothing was burning at the moment and it gave the room a gray and eerie atmosphere but that would be changed quite quickly. Ilea took the golden lighter that was above the fireplace and looked at it. Nice. she thought and used it. A small blue flame appeared before her but there was no spark. Magic perception told her that yes, it was magic. She placed some of the wood from next to the fireplace inside and lit it.
Walking around the room, she looked through the shelfs until she found something interesting enough. It was a book about magical creatures and where to find them in the world. She liked the beautiful painted pictures inside and thought about what something like that might cost without printing being a thing.
Ilea sat down with the book after having moved the chair a little. Now she could both see the crackling fireplace and the snow falling outside. Opening the book she started to read.
The worm of madness can be found in the great Isanna desert. It is vulnerable to light based magic though scholars are still unclear how that is possible seeing the monster is blind. It can track with tremors in the ground and even fluctuations in the air. Be wary of its illusion magic that can turn even the strongest warriors mad.
Half an hour passed and Ilea had read up on many interesting yet terrifying creatures. She was most interested in the backgrounds of the pictures though which depicted beautiful lands and vast natural wonders, though she wasnt sure how much liberty the artist executed in creating the work. The last part of the book was outright declared as fiction, as many of the monsters were never confirmed to exist and their levels were unknown.
Ilea put the book into her storage necklace, quite interested to continue at a later point in time. Again she checked the possibilities of evolving her class. The healer one is right out. Blood Berserker looks better than the Juggernaut but the blood lust freaks me out a little. checking the last class she accepted it.
Azarinth First Hunter...seems right up my alley with those descriptions. And it has the highest requirements, though that doesnt have to mean anything. she was sure that Blood Berserker and First Hunter were much more rare because it stated one had to be exactly level 200 in Azarinth healer to get them. So the requirements had to be filled before that time.
Class change: Azarinth Healer becomes Azarinth First Hunter
Vitality +15
Strength + 15
Dexterity + 15
Intelligence +15
Wisdom +15
Body enhancement magic is improved by 200%
All healing magic skills are improved by 100%
Natural health regeneration increased by 1% per minute
Food, water and sleep needed to sustain yourself is reduced
Skills changed by Azarinth First Hunter:
[Reconstruction] becomes [Hunter Recovery]
Active: Hunter Recovery 2nd lvl 20:
Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled. The effects on your own body are vastly improved.
2nd stage: Your control is increased greatly, you can now focus your healing on specific parts of the body. As long as mana and health remain, your Hunter Recovery will restore your body. Lose your head and see for yourself!
Category: Healing
[Azarinth Sphere] becomes [Azarinth Hunter Sphere]
Active: Azarinth Hunter Sphere 2nd lvl 19
Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.
2nd stage: The Sphere influences the senses of smell, hearing, touch and taste as you will it. Additionally you gain a vague idea of traps and hidden paths inside the sphere.
Category: Aura Perception Aura
[Body of Azarinth] becomes [Body of the First Hunter]
Passive: Body of the First Hunter 2nd lvl 14:
Your body was changed by magic. All pain is reduced by 25% [after bonuses 50%]. You heal even fatal injuries without help of healing magic. Your natural regeneration is improved by 66.5% [after bonuses 133%]
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [after bonuses 50%] and your bones are three times as dense.
Category: Healing
Skills gained in Azarinth First Hunter:
Passive: Hunters Sight lvl 1
Your eyes are unmatched and so is your nose. Perceive the smallest irregularities in your surroundings to find clues about your preys whereabouts.
Category: Body Enhancement
You have no more free slots for Passive skills in your first class. Please choose a skill to be replaced by Hunters Sight or choose not to gain the skill.
Ilea sat quietly in her chair as the snow fell outside, reading over the changes once more. She suddenly started laughing and held up her hands to her face. Tears soon joined the laughter as both joy and sadness mixed in her mind, creating a cocktail of explosive emotions. Though quite contrary to Ileas usual personality she slowly calmed down until a deep sigh left her.
And you give this to me after those motherFUCking Praetorians... another sob went through her before she slapped herself in the face. Enough of this...self pity... though the words felt hollow to her. Still now they were out there and as little sense as it made to her in that moment Ilea knew, that acceptance was the first step, at least that was how it was supposed to go.
Concentrate on whats before you then... she thought and looked over the skills again. The most notable change of course was the two hundred percent to body enhancement magic compared to the one hundred before. A change that alone would make her an incredible amount stronger, faster and more resilient.
Ilea summoned a dagger and cut into her arm. The dull pain helped her focus and she watched the wound close quickly with the help of Hunter Recovery through her blurry eyes. It was certainly an improvement but just how much was left to be seen.
I have a sense that Hunters Sight is gonna be invaluable...and the only skill I can reasonably give up is Magic Perception... certainly Magic Perception had warned her of incoming attacks before but in the great scheme of things its bonuses were lackluster compared to many other skills she possessed.
Ilea suddenly felt something was wrong about one of the shelfs near the fireplace. With her sphere she could not see anything behind it yet there was something wrong. Her body felt heavier as she got up and she nearly stumbled. Activating her buffs made her yelp and gasp for air as the power flowed through her. Checking her status she quickly listed the details in her skills.
Name: Ilea Spears
Unspent statpoints: 0
Unspent 3rd tier skill points [Azarinth Healer]: 1
Class 1: Azarinth First Hunter lvl 200
- Active: Destruction 2nd lvl 20
- Active: Hunter Recovery 2nd lvl 20
- Active: State of Azarinth 2nd lvl 20
- Active: Blink 2nd lvl 20
- Active: Azarinth Hunter Sphere 2nd lvl 19
- Passive: Body of the First Hunter 2nd lvl 14
- Passive: Azarinth Fighting 2nd lvl 20
- Passive: Hunters Sight lvl 1
- Passive: Azarinth Perception 2nd lvl 12
- Passive: Azarinth Reversal lvl 17
Class 2: Ash Wielder lvl 191
- Active: Shroud of Ash 2nd lvl 2
- Active: Form of Ember 2nd lvl 11
- Active: Ash Surge lvl 6
- Active: Body Heat Manipulation lvl 1
- Active: Wave of Ember lvl 20
- Passive: Ash and Ember Manipulation lvl 16
- Passive: Ashen Wings lvl 8
- Passive: Eyes of Ash lvl 16
- Passive: Body of Ash lvl 16
- Passive: Ashen Warrior lvl 11
General Skills:
- Elos Standard language - lvl 5
- Identify - lvl 6
- Meditation lvl 2nd 14
- Poison Resistance lvl 17
- Heat Resistance lvl 17
- Pain Tolerance 2nd lvl 4
- Mental Resistance lvl 7
- Fear Resistance lvl 1
- Water Resistance lvl 6
- Wind Resistance lvl 5
- Lightning Resistance lvl 5
- Ice Resistance lvl 7
- Crystal Resistance lvl 6
- Earth Magic Resistance lvl 5
- Arcane Magic Resistance lvl 6
- Corrosion Resistance lvl 3
- Light Magic Resistance lvl 2
- Mist Magic Resistance lvl 1
- Curse Resistance lvl 3
Status:
Vitality: 555
Endurance: 285
Strength 211
Dexterity 350
Intelligence 500
Wisdom 305
Health: 5550/5550
Stamina: 2783/2850
Mana: 3022/3050
Azarinth First Hunter
Vitality +15
Strength +15
Dexterity +15
Intelligence +15
Wisdom +15
Body enhancement magic is improved by 200%
All healing magic skills are improved by 100%
Natural health regeneration increased by 1% per minute
Food, water and sleep needed to sustain yourself is reduced
Skills:AzarinthFirst Hunter:
Active: Destruction 2nd lvl 20:
Send a destructive pulse of mana into your enemy with every punch or kick. The stronger the physical force, the higher the damage caused.
2nd stage: The amount of mana used per strike can be regulated with a maximum of 20 mana per strike.
Category: Healing
Active: Hunter Recovery 2nd lvl 20:
Send a healing pulse of mana into yourself or your ally with a touch. This skill can be channeled. The effects on your own body are vastly improved.
2nd stage: Your control is increased greatly, you can now focus your healing on specific parts of the body. As long as mana and health remain, your Hunter Recovery will restore your body. Lose your head and see for yourself!
Category: Healing
Active: State of Azarinth 2nd lvl 20:
Your body glows with the power of Azarinth, increasing your resilience, speed and strength by 54.5% [Effect after bonuses 218%].
2nd stage: Your sight, hearing and sense of smell is also affected by State of Azarinth
Category: Aura Body Enhancement
Active: Blink 2nd lvl 20:
Immediately appear at a distant place. Distance based on the level of the skill.
2nd stage: The time between blinks is reduced greatly. No ground contact needed between blinks.
Category: Teleportation Magic
Active: Azarinth Hunter Sphere 2nd lvl 19
Perceive everything in a sphere around you while this skill is activated. The higher the level the further the sphere reaches.
2nd stage: The Sphere influences the senses of smell, hearing, touch and taste as you will it. Additionally you gain a vague idea of traps and hidden paths inside the sphere.
Category: Aura Perception Aura
Passive: Body of the First Hunter 2nd lvl 14:
Your body was changed by magic. All pain is reduced by 25% [after bonuses 50%]. You heal even fatal injuries without help of healing magic. Your natural regeneration is improved by 66.5% [after bonuses 133%]
2nd stage: The magic of Azarinth settles inside your body. Your resistance to magical damage is increased by a static 25% [after bonuses 50%] and your bones are three times as dense.
Category: Healing
Passive: Azarinth Fighting 2nd lvl 20:
You are familiar with the fighting style of Azarinth. Damage inflicted with your own body and related skills is 94.5% higher (base 75%) [Effect after bonuses 378%]
2nd stage: Getting used to fighting in close quarters, your reaction time is increased by a static 10% [after bonuses 40%]
Category: Body Enhancement
Passive: Hunters Sight lvl 1
Your eyes are unmatched and so is your nose. Perceive the smallest irregularities in your surroundings to find clues about your preys whereabouts.
Category: Body Enhancement
Passive: Azarinth Perception 2nd lvl 12:
Increases your perception and reflexes while fighting. To keep up with your faster moving body a healer of Azarinth has to control it.
2nd stage: Your perception spikes for two seconds, should you be about to receive a blow that would take 75% or more of your life. This can happen only once per hour.
Category: Body Enhancement
Passive: Azarinth Reversal lvl 17:
You have learned of Destruction and Reconstruction. Now you will learn of their Reversal.
Upon activation, Destruction will send a part of the struck enemys mana into yourself. No mana will be released on impact, rendering Destructions offensive potential to zero.
Upon activation, Reconstruction will send a destructive force of channeled mana into yourself or an enemy you touch, the healing aspects are reduced to zero.
Category: Body Enhancement
Ash Wielder
Vitality +10
Strength + 5
Dexterity + 5
Intelligence +15
Wisdom +10
Body enhancement magic is improved by 100%
All fighting styles using hand to hand combat are more refined
Skills: Ash Wielder:
Active: Shroud of Ash 2nd lvl 2
Shroud yourself in a mist of ash increasing your resilience by 60.5% [Effect after bonuses 242%]
2nd stage: Your resistances also benefit from Shroud of Ashs bonus.
Category: Body Enhancement Ashen magic
Active: Form of Ember 2nd lvl 11:
Ember glows within you raising your resilience, speed and dexterity by 50% [Effect after bonuses 200%].
2nd stage: The longer you fight while in the Form of Ember, the stronger burns its heat. Each minute of fighting adds 15% to the bonuses with a maximum of 150%.
Category: Aura Body Enhancement
Active: Ash Surge lvl 6
Create a wave of ash and ember with you at its center. Distance, density and speed depend on skill level and mana invested (max 60 Mana).
Category: Ashen Magic
Active: Body Heat Manipulation lvl 1
Regulate the heat in your body to protect yourself against harsh climates or even blend in your environment.
Category: Body Enhancement Fire magic
Active: Wave of Ember lvl 20
Burn the inside of whatever your body hits with a surge of heat and embers.
Category: Ashen magic
Passive: Ash and Ember Manipulation lvl 16:
Your control over Ash and Ember increases dramatically. Bend it to your wishes and shroud the path before you.
Category: Ashen magic
Passive: Ashen Wings lvl 8
Your understanding of Ash Wielder allows you to form wings from ash and ember. Strike your enemies from above and close the distance to deliver your wrath.
Category: Body Enhancement Ashen Magic
Passive: Eyes of ash lvl 16:
Increases your perception by 38% when fighting without a weapon [Effect after bonuses 152%].
Category: Body Enhancement Ashen magic
Passive: Body of Ash lvl 16:
Increases your reflexes and speed by 38% when fighting without a weapon [Effect after bonuses 152%].
Category: Body Enhancement Ashen magic
Passive: Ashen Warrior lvl 11:
You are familiar with the fighting style of Ash. Damage inflicted with your own body and while shrouded in Ash is 55.5% higher [after bonuses 222%]
Category: Body Enhancement
Ilea only skimmed over the information, one or two bigger numbers stood out to her as having changed significantly. Generally speaking though Ilea preferred to feel the difference herself. Moving through the room with her nearly newfound buffs active she found the experience confusing at first. The increased speed yet changed weight of her bones was interesting to say the least.
Though with all her stats and perception skills it took her mere minutes to get used to the changes. Even switching the skills off and then on again wasnt as confusing anymore. She slowly breathed in and out while standing in front of the window. It felt a little like a punch in her gut to gain so much power right after she had needed it most but this was just part of the world she was now in.
I have to accept it. Accept that this is my reality now. Ilea stood there for a couple minutes, simply looking at the slow falling snow. Peaceful... turning away from the window Ilea again activated her familiar yet newfound spells and clenched her fists. Time to see what this newfound power can do...first though, secret passages... Ilea walked up to the bookshelf she deemed weird before and examined it.
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