A Budding Scientist in a Fantasy World

Chapter 34.5: Full Status Screen (Readers can Skip this if preferred)



Chapter 34.5: Full Status Screen (Readers can Skip this if preferred)

Name: Alice Verianna

Age: 15

Strength: 101 (112%)

Perception: 114 (145%)

Dexterity: 100 (114%)

Intelligence: 158 (118%)

Endurance: 105 (111%)

Willpower: 133 (108%)

Charisma: 125 (107%)

Magic: 112 (107%)

Primary Classes: 5/6

Survivor: 37

Explorer of Magic: 31

Scholar: 18

Scientist: 12

(Student) of Kinetic Magic: 13

Secondary Classes: 1

Fisherwoman: 3

Perks:

Foraging (Survivor 5)

Microbe Resistance (Survivor 10)

Extremophile (Survivor 15)

Camouflaged (Survivor 20)

Sixth Sense (Survivor 25)

Enhanced Training (Survivor 30)

Sense Hostility (Survivor 35)

Magic Proficiency (Explorer of Magic 5)

Enhanced Regeneration (Explorer of Magic 10)

Combat Spellcaster (Explorer of Magic 15)

Improved Seed (Explorer of Magic 20)

Seeds of Magic (Explorer of Magic 25)

Three Seeds (Explorer of Magic 30)

Enhanced Memory (Scholar 5)

Lesser Reduced Sleep Requirement (Scholar 10)

Accelerated Thinking (Scholar level 15 (-5))

Precise mana Measurement (Scientist level 5)

Sample Collection (Scientist level 10)

Object Control (Student of Kinetic Magic 5)

Above Average Mana Sight (Student of Kinetic Magic 10)

Skills

Basic Mathematics: 122

English (Language Proficiency): 100

Illvarian (Language Proficiency): 94

Intermediate Mathematics: 78

Kinetic Manipulation: 44

Mana Control: 30

Weaving: 27

Woodworking: 25

Mana Precision: 26

Kinetic Force: 24

Spearmanship: 19

Sprinting: 15

Dodge: 15

Cooking: 12

Stoneworking: 11

Climbing: 9

Fishing: 9

Digging: 8

Projectile Awareness : 6

Divided Attention: 5

Stealth: 4

Basic Medicine: 3

Magic Seed: 2/4

(Organic Seed +2 Undetermined Seeds Max 10% Conversion Rat.)

Kinetic Seed (135%)

Organic Seed (10%)

Achievements

Outworlder (Rarity: 10)

Seeker of Truth (I) (Rarity: 8)

Baptized by Broken Mana (Rarity: 6)

Survivor of Winter (Rarity: 3)

Monstrous Encounter (Rarity: 1)

Monster Slayer (II) (Rarity: 1)

Well Trained (Rarity: 4)

Perks

Foraging

Requirements: Survivor level 5 or higher

Gain knowledge of berries, vegetables, and roots, where edibles might be easily found in the wilds, and what natural foodstuffs are poisonous. Also increases comfort and knowledge regarding food preparation.

Microbe Resistance

Requirements: Survivor level 10 or higher

Allows your body to naturally fight off infections and viruses. Helps prevent the spread of hostile microbes, and improves your immune system's ability to fight off invaders.

Extremophile

Requirements: Survivor level 15 or higher

Extends your survivable temperature range by 10 degrees Celsius (18 degrees Fahrenheit). You will suffer no ill effects or discomfort while within this extended temperature range.

Camouflaged

Requirements: Survivor level 20 or higher

While staying still, dramatically increases your ability to blend into the environment, making creatures around you much less likely to notice you. This can be turned off.

Sixth Sense

Requirements: Survivor level 25 or higher, Perception 100 or greater, Magic greater than 0

You gain some ability to intuitively sense the magic around you, with particular focus placed on the ability to sense the unique fluctuations of mana emitted by monsters.

Enhanced Training

Requirements: Survivor level 30 or higher

All stats grow 10% faster. You gain better comprehension of how to most efficiently maximize stat gains from training. For every fifty stats you have in one attribute, it gains 1% increased effect, up to 4%

Sense hostility

Requirements: Survivor level 35 or higher, Perception 100 or higher

Whenever any being gazes upon you with hostile intentions, you will sense it, as well as sense the direction of the entity in question and its power relative to you. If said being is significantly stronger than you, or is too far away, locating them may be impossible. Improves the effect of the {Perception} attribute by 20%. Enhanced by your Perception attribute.

Magic proficiency

Requirements: Explorer of Magic level 5 or higher

Grants a greater level of intuitive control over your mana and its effects on the world around you.

Enhanced Regeneration

Requirements: Explorer of Magic level 10 or higher

Allows you to regenerate mana 10% faster. (Author's note - in chapter 9, I appear to have made a typo and claimed that this was 20%. This was my mistake - that would be way too powerful for a level 10 Perk, even though it IS from Alice's special class. I will fix this next time I do a more comprehensive edit of the story.)

Combat Spellcaster

Requirements: Explorer of magic level 15 or higher, Magic 50 or higher

Reduces the amount of resistance a living target can produce against mana under your control

Improved Seed

Requirements: Explorer of Magic level 20 or higher

Allows you to improve one magic seed's mana conversion ratio by 10%. This is only effective on magic seeds below 200% mana conversion ratio.

Seeds of Magic

Requirements: Explorer of magic level 25 or higher

Allows you to choose one seed of magic. You may gradually enhance that seed of magic by up to 25% beyond its current state, but no higher than 200%. This process will require that you actually focus on the concept governing your particular magic seed, and help you gain new insights into it.

Three Seeds

Requirements: Explorer of Magic level 30 or higher, Perception 100 or greater, Magic 100 or greater

You may form three more magic seeds, with a maximum mana conversion ratio of 10% each.

Improved Memory

Requirements: Scholar level 5 or higher, Intelligence 100 or greater

Greatly improves your ability to remember information.

Lesser Reduced Sleep Requirement

Requirements: Scholar level 10 or higher, Endurance 75 or greater

Your body needs 10% less sleep per day.

Accelerated Thinking (taken at level 15)

Requirements: Scholar level 10 or higher, Intelligence 125 or greater

Improves your thinking and processing speed.

Precise Mana Measurement

Requirements: Scientist level 5 or greater, [Explorer of Magic] class is a primary class, Perk related to Seeing mana has been taken from ANY class

If you concentrated on a single area for a moderate period of time, you will begin to accurately measure how much mana there is in that area, rounding to the nearest tenth of a Marium.

Sample Collection

Requirements: Scientist level 10 or greater

Allows you to store a limited number of items inside of a special 'item box' seperately from each other. You must be holding the object in your hand. Note - it is recommended that you pay attention to the amount of resistance living objects have, as living beings will heavily resist being stored, and may break out if they are sentient. Also note that time is not stopped or altered inside of the storage box - if you attempt to store something inside of the item box, it will likely suffocate or die of mana deprivation, depending on circumstances.

Object Control

Requirements: Student of Kinetic Magic level 5 or higher or higher, Perception 100 or greater, Intelligence 100 or greater

Enhances your ability to predict the trajectories of nonliving objects around you, as well as any objects you have interacted with via magic within the past five minutes. You also gain greater comprehension ability when it comes to moving objects using mana.

Above Average Mana Sight

Requirements: Student of Kinetic Magic level 10 or higher, Perception 100 or higher, Magic 100 or higher, Have interacted with Magic for at least 15 hours.

Your eyes gain the ability to see mana around you with an above-average level of detail.

Achievements

Outworlder (Rarity: 10)

You have come from another world, far from home and lost beyond the cracks of another dimension.

+30% faster attribute growth for all stats below 120, +50% class experience for all main classes below level 50, +15% class experience for all secondary classes below level 10, strengthened immune system, strengthened mana adaption and resistance, increased support from the System.

Baptized by Broken Mana (Rarity: 6)

You are one of the four percent of survivors among the ungifted who have managed to survive mana poisoning. Furthermore, you even baptized yourself using broken mana instead of regular mana. You must really love taking risks!

+50% faster growth to the ‘Magic’ attribute, +25% growth to the ‘Willpower’ attribute, +30% experience gain for all mage and magic-related classes, +15% mana recovery, immunity to Mana poisoning from Broken Mana

Survivor of Winter (Rarity: 3)

You have managed to survive a winter away from civilization with no help from other humans. You are truly committed to survival!

+15% class experience for the [Survivor] class and any further evolutions. Your body is able to handle temperature 10 degrees Celsius lower than before. +15% growth to the Endurance stat. During the months of winter, the effect of your Endurance stat is increased by 10%.

Monster Slayer (II) Rarity: 1

You have Successfully Slain 25 monsters.

Increases the effect of the ‘Strength,’ ‘Dexterity,’ and ‘Perception’ Stats by 5%. Improves your ability to perceive monsters in a ten meter radius.

Monstrous Encounter (Rarity: 1)

Given the fact that they're everywhere, you're bound to encounter them sooner or later, right?

Increases the effect of 'Endurance' and 'Dexterity' stats by 2%

Seeker of Truth (I) (Rarity: 8)

You have gained a singular glimpse into the mechanics of the System and at least partially understood it, allowing you to understand more of the truths of mana and the world around you.

+1 Primary Class Slot(s), +35% class experience for all research-related classes, +10% Effect of Intelligence, +15% Effect of Perception. Your ability to see Mana is significantly enhanced.

Basic-Training (Rarity 3)

You have managed to get all of your stats to 100 or higher, and have proven that you are dedicated to at least not being far behind your peers.

+5% Effect of All Attributes

Derived Modifiers (Ignoring stuff that's already including on Stats, like 'increased effect of ____ stat)

Attribute growth modifiers

+ 10% All Stats (Enhanced Training)

+ 30% All stats below 120 (Outworlder)

+ 15% Endurance (Survivor of Winter)

+ 50% Magic (Baptized by Broken Mana)

+ 25% Willpower Attribute (Baptized by Broken Mana)

Levelling speed Modifiers

+50% experience for main classes below 50 (Outworlder)

+30% experience for 'magic' related classes (Baptized by Broken Mana)

+15% experience for [Survivor] (Survivor of Winter)

+15% experience for secondary classes below 10 (Outworlder)

+ 35% experience for Research related classes

+ 5(ish)% levelling speed (reduced sleep requirement) (exact efficiency depends on Willpower Stat, since humans are prone to wasting some amount of time every day)

Special Attribute Effect Modifiers

+10% Endurance during Winter (currently inactive)

Misc. Modifiers

Immunity to Broken Mana Poisoning (Baptized by Broken Mana)

Ability to see mana is significantly enhanced (Seeker of Truth I)

Strengthened Immune System (Outworlder, Microbe Resistance)

Strengthened Mana adaption and resistance (Outworlder)

Increased Support from the System (Outworlder)

Comfortable temp range increased by range of -20 Celsius and +10 Celsius (Survivor of Winter, Extremophile)

Mariums Stats

Total Mariums:

161.8 Kinetic Energy Mariums (Roughly - rounded to nearest tenth for author convenience)

12 Organic Energy Mariums (Drastically reduced mana control due to low level of the Seed)

Recharge rate - 2.5% Per hour (base 2%, (2 X 0.15) + (2 X 0.1)) recharge from Baptized by Broken Mana and Enhaned Mana Regeneration

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